Buffer stops and other small improvements/ideas – Train Fever /forums/topic/buffer-stops-and-other-small-improvementsideas/feed/ Wed, 30 Apr 2025 12:38:54 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/buffer-stops-and-other-small-improvementsideas/#post-15682 <![CDATA[Buffer stops and other small improvements/ideas]]> /forums/topic/buffer-stops-and-other-small-improvementsideas/#post-15682 Tue, 06 Jan 2015 09:19:35 +0000 The_President After playing lots of hours I must say that I love this game. Many things/bugs are mentioned before and Urban Games is working on them already. But here are a few other/smaller things that could make the simulation even better (maybe also mentioned before but I must confess that I didn’t read all threads):

Buffer stops
It would be nice if a buffer stop is placed automatically on every open track end. In reality there are no open tracks – and you could simply detect bad connected tracks visually.

Track building: Move start point
It is possible to place a fixed start point and move the end point dynamically. But on difficult places it would be great to move the start point too to get the best angle for example

Send train to another depot
Please add an option to send a train to another depot if it is already in a depot. The train moves to the nearest reachable depot – but I want to organize my trains in different depots – so a button to send the train in another reachable depot from would be nice

Breaks sound
If a train arrives at a station a small break sound would be nice – I really miss that small thing

Archievement Glacier
The archievement needs a high placed track but there is no indicator how high I am building right now. There are contour lines but without any legend on it?

Running building costs
In the finance window there are running building costs listed. But on the buildings detail window and at building time there is no information how much this it…

Option to not load any goods
Please add an option to freight trains so that do not load any things at a special station

Recognize connected freight lines
Right now the production company produces only goods for direct connected lines. But I want to transport the goods to a freight station and reload them into another train to transport them to another city. That is not possible at the moment. The productio ncompany produces only goods for the first city and the first city consumes all of the goods

Bridge building really hard if not 90 degrees with 2 tracks
It is really hard to build bridges with 2 tracks if you not cross the river in a 90 degree angle. If you place the first track on a 45 degree angle and place the second track after that there are always terrain issues because the bridge of the second track must start in front of the first bridge. Please make that possible or enable multi track building at once – so that we can place a multi track bridge with one step for example.

What do you think?

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/forums/topic/buffer-stops-and-other-small-improvementsideas/#post-15683 <![CDATA[Reply To: Buffer stops and other small improvements/ideas]]> /forums/topic/buffer-stops-and-other-small-improvementsideas/#post-15683 Tue, 06 Jan 2015 10:20:12 +0000 The_President Another great option would be the following:

Display speed limits
Please add an option to display track speed limits after the track was built – for track optimization for example

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/forums/topic/buffer-stops-and-other-small-improvementsideas/#post-15685 <![CDATA[Reply To: Buffer stops and other small improvements/ideas]]> /forums/topic/buffer-stops-and-other-small-improvementsideas/#post-15685 Tue, 06 Jan 2015 10:51:54 +0000 Norfolk_Chris Double track building tool (with X crossing at junctions)

Please add a double track building tool to enable us to build double tracks more easily.  This would solve the problem of building bridges at angles of much less than 90 degrees.  It would also need to able create an X crossing when double track junctions are produced.  This would be a massive improvement to the game.

Electrification Tool

Please also add a tool to enable electrification of a line in one go.  This would overcome the difficulty people experience with small gaps in the electrification catenary (Overhead line equipment), that are difficult to find.

Third rail (DC) electrification

Please also add third rail (DC) electrification.  We have modders who produce third rail electric trains (S-bahn) that are modeled as diesel trains due to the lack of appropriate electrification.  The UK has a very large network of third rail electrification serving the country south of London.

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/forums/topic/buffer-stops-and-other-small-improvementsideas/#post-15686 <![CDATA[Reply To: Buffer stops and other small improvements/ideas]]> /forums/topic/buffer-stops-and-other-small-improvementsideas/#post-15686 Tue, 06 Jan 2015 12:30:07 +0000 LB Someone needs to sticky a suggestion post so we don’t end up with millions of them. That someone should be a member who actively visits the forums on a daily basis so that they can maintain the post.

A lot of these suggestions have already been mentioned in this thread here: Suggestions/Fixes Megathread. Unfortunately, the OP of that thread hasn’t updated it for a while so the post has died off. It really needed to be stickied so everyone could see it and post to it. Also, it must be maintained by a dedicated person who won’t give up.

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/forums/topic/buffer-stops-and-other-small-improvementsideas/#post-15687 <![CDATA[Reply To: Buffer stops and other small improvements/ideas]]> /forums/topic/buffer-stops-and-other-small-improvementsideas/#post-15687 Tue, 06 Jan 2015 12:32:23 +0000 nedson Integrated Rail/Bus Stations

Rail stations having the option for underground tram/bus stations with entrances on either side – pre-built so we just connect the roads/tramlines.

Multi Line Stations

At the moment I find stations are the best places to have junctions – but because the tracks are all aligned in the same direction, it can be challenging. It would be nice to add to stations by being able to build platforms at 90 degrees to existing platforms – or better still, underground.

Intercity Buses

Vehicles which are more suited to intercity bus lines than urban bus lines – (I know there are some mods which have these).

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/forums/topic/buffer-stops-and-other-small-improvementsideas/#post-15690 <![CDATA[Reply To: Buffer stops and other small improvements/ideas]]> /forums/topic/buffer-stops-and-other-small-improvementsideas/#post-15690 Tue, 06 Jan 2015 12:44:39 +0000 Blokker_1999 Building something like this would be great:

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/forums/topic/buffer-stops-and-other-small-improvementsideas/#post-15701 <![CDATA[Reply To: Buffer stops and other small improvements/ideas]]> /forums/topic/buffer-stops-and-other-small-improvementsideas/#post-15701 Tue, 06 Jan 2015 19:27:21 +0000 synchronos

Recognize connected freight lines
Right now the production company produces only goods for direct connected lines. But I want to transport the goods to a freight station and reload them into another train to transport them to another city. That is not possible at the moment.


@The_President
, are you really sure about this? By my observations, cargo works just as passengers; they find their way to a final destination, even using multiple lines. Most commonly I use trucks for the end delivery (from the cargo station to the city’s industrial areas), but I can’t believe using trucks or trains for the first leg wouldn’t work either. Usually the problem that the cargo won’t get produced and hauled onto a line is that there isn’t enough demand for it.

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/forums/topic/buffer-stops-and-other-small-improvementsideas/#post-15703 <![CDATA[Reply To: Buffer stops and other small improvements/ideas]]> /forums/topic/buffer-stops-and-other-small-improvementsideas/#post-15703 Tue, 06 Jan 2015 20:38:41 +0000 synchronos

Buffer stops
It would be nice if a buffer stop is placed automatically on every open track end. In reality there are no open tracks – and you could simply detect bad connected tracks visually.

+1 for this. And in addition, same thing for the electrification would be great (something like an extra pylon and wire connecting to the ground or something; but not on the stations). It really would help with debugging electrification on routes. Of course, an overlay mode to colour electrification as when hovering on with the electrification tool would help even more. Just an extra checkbox to the view mode panel on the bottom right. Perhaps also an colour overlay with top speeds as well? But with a gradient of colours, not just green and red.

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/forums/topic/buffer-stops-and-other-small-improvementsideas/#post-15709 <![CDATA[Reply To: Buffer stops and other small improvements/ideas]]> /forums/topic/buffer-stops-and-other-small-improvementsideas/#post-15709 Tue, 06 Jan 2015 22:10:06 +0000 Steel Talon Multipoint rail construction would be great. Just planning multiple “segments” & confirming it once at the end.

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/forums/topic/buffer-stops-and-other-small-improvementsideas/#post-15715 <![CDATA[Reply To: Buffer stops and other small improvements/ideas]]> /forums/topic/buffer-stops-and-other-small-improvementsideas/#post-15715 Wed, 07 Jan 2015 00:32:41 +0000 LB

Someone needs to sticky a suggestion post so we don’t end up with millions of them. That someone should be a member who actively visits the forums on a daily basis so that they can maintain the post.

A lot of these suggestions have already been mentioned in this thread here: Suggestions/Fixes Megathread. Unfortunately, the OP of that thread hasn’t updated it for a while so the post has died off. It really needed to be stickied so everyone could see it and post to it. Also, it must be maintained by a dedicated person who won’t give up.

Anyone?

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