I don’t know if this is the right place to report bugs…
In the game I’m playing, I noticed that some of the goods line went from success to failure with no apparent reason. After two or three of these changes, I realized that it happened after I replaced a one track station with a two track station. I checked it and, in fact, if I revert the changes and put a one track station back, the line starts working again.
I’ll try to pinpoint the reason why they stop producing. It’s strange since they started producing again when I changed the station back, but now they stopped again. I have noticed that when building something, all the nearby packets disappear. But the industry doesn’t produce back again.
If I reach to a conclusion I’ll certainly post the save game.
I’ve checked and, in fact, the issues I had have nothing to do with the number of tracks of a station. So please excuse my post and ignore it.
I’ve come to the conclusion that the problem is that the current model of TF makes industry links quite unstable. You can have a fully working successful chain: wood->goods->city, but you do something: rebuild some track or a station, renew a train, etc. and some cargo packets are lost. The chain immediately drops. It can even never build up again.
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