Buying many vehicles issue – Train Fever /forums/topic/buying-many-vehicles-issue/feed/ Wed, 30 Apr 2025 12:43:44 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/buying-many-vehicles-issue/#post-13812 <![CDATA[Buying many vehicles issue]]> /forums/topic/buying-many-vehicles-issue/#post-13812 Wed, 26 Nov 2014 10:09:59 +0000 TrainInfluenza At the moment every vehicle you buy opens up a window view of it in the depot, if I’m buying trucks or buses this could be a significant number. All the extra views kill the performance when all I probably want to do is assign a line to all and then have to delete close all the windows. I feel there’s no need to automatically open a vehicle window when you buy one – TTD did this because you had to assign the route from that window.

Same thing with the replace vehicle window, it’s not necessary – maybe just have a text popup like autosave that when clicked takes you to the vehicles list sorted by age.

I absolutely love the game but feel that you have just copied too many TTD functionalities that can be improved and streamlined. For example the depot idea is useless micro management – allow me to place a vehicle on the line and adjust the composition instantly as well as buy upgrades in situ. I know it’s not realistic but neither is trains doing a 180 degree turn in a  station.

 

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/forums/topic/buying-many-vehicles-issue/#post-14083 <![CDATA[Reply To: Buying many vehicles issue]]> /forums/topic/buying-many-vehicles-issue/#post-14083 Mon, 01 Dec 2014 16:03:27 +0000 gGeorg This bugs me too. I wish you add this little function (writen in lua)

It opens the new window only for the first new vehicle in the depo.
it is connected to the Buy button insted of the current one.

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function ComfortOpenWindow ()

for i,car in oCurrentDepot do

if car.age = 0 then return end

end

OpenWindow () — this function opens window right now

end

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Little step for programmer but huge leap for playerkind.

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