Changing the capacity of vehicles produces varied results!

Home Forums Modding Changing the capacity of vehicles produces varied results!

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  • #8865
    NyetComrade
    Participant

    When editing some vehicles the capacity parameter in the mdl file is a direct indication of what the capacity is in-game. On others, it isn’t.

    For instance, the Hbi car (vanilla numbers).

    capacities = {
    { type = “WOOD”, capacity = 52 },
    { type = “GOODS”, capacity = 52 }

    Why doesn’t this translate directly to 52 goods per car in game? Other vehicles do. Reducing these ~66% to 17 each results in the car having only a capacity of 4 wood/goods. What is the reasoning behind this behavior?

    My goal is to re-balance the capacity and cost of trains to necessitate longer trains. I have come across this anomaly in the process.

    • This topic was modified 7 years, 8 months ago by NyetComrade.
    #8885
    steveb
    Participant

    Am not sure I understand what you mean… you set 17 and ingame it shows 4? Can you take a screen? It does sound like a bug I guess…

    #8903
    NyetComrade
    Participant

    Here, I’ve taken a screen shot of both the original file and the game capacity. Stock.


    Truthfully, I could just fidget with the figures until they’re to my liking. I just seek to understand why this behaves one way, while others behave as expected.

    Further prodding shows that, for whatever reason, the in-game result is always the rounded result of dividing by 4. 52/4=13 and 17/4=4.25

    Just seems odd that this freight car and the semi-truck are afflicted.

    • This reply was modified 7 years, 8 months ago by NyetComrade.
    • This reply was modified 7 years, 8 months ago by NyetComrade.
    • This reply was modified 7 years, 8 months ago by NyetComrade.
    #8917
    Reblet
    Participant

    All capacities are divided by 4 in-game.

    Supposedly this is so you put real-world capacities in the mdl file and the game will translate that to TF capacities.

    #8929
    steveb
    Participant

    Well that doesn’t make any sense… why divide by 4? There is no relation to the real-world figures since we don’t know if those units are in tones/cm. Besides, the average player will just look at ingame values and not go through the game files to know of that real-world relation anyway. Looks like a bug to me…

    #8949
    Timmiej93
    Participant

    That does make sense. There is no reason why it has been divided by 4, the developers just chose that number, so if you build a new train model, you can put in the real amount of seats, and the game will translate it to a more playable amount. Definitely not a bug.

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