Cities Skylines is out and Urban Games should take notice – Train Fever /forums/topic/cities-skylines-is-out-and-urban-games-should-take-notice/feed/ Wed, 30 Apr 2025 12:32:22 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/cities-skylines-is-out-and-urban-games-should-take-notice/#post-17851 <![CDATA[Cities Skylines is out and Urban Games should take notice]]> /forums/topic/cities-skylines-is-out-and-urban-games-should-take-notice/#post-17851 Thu, 12 Mar 2015 09:06:51 +0000 simonmd Maybe one of the reasons it’s been so quiet round here lately is the recent launch of Cities Skylines. I wonder if Urban Games have been watching and realised how amateur they look against how well done a proper developer like Paradox has done things?

I have to say, the launch was superb. The vibe and excitement on Steam was intense and there was always a member of the Dev’ team to answer any questions. The game itself was released early and is SUPERB, finally a true successor to SimCity 4 and when it launched, it WORKED with only minor bugs reported, most of which can be fixed in one patch or modded by the community. Overall, it’s a finished game and Urban Games would be wise to see how its done properly. Oh and before any of you fanboys cry ‘not fair, UG are small’, Paradox only had 9 people working on this and its widely acclaimed as the best urban sim game EVER.

Train Fever is still the better game for a rail enthusiast but Cities Skylines proves what CAN be done. I currently have a city that has over 70,000 simulated people, along with cars, buses, trains, subways, aircraft, trucks, etc, etc. and it runs smooth as silk. I mean it, 70k people and a huge city and im still getting over 30fps!!

This amateur pile of crap still stutters on my system with a 3.9ghz CPU and 16gb of ram when you have a town with a few HUNDRED people in it!! Yes I know, the LOD is far lower in a big city sim than it is on TF but its the core calculations that count and 70,000 vs about 10k maybe on an entire map is one hell of a difference and Skylines is still smooth!

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/forums/topic/cities-skylines-is-out-and-urban-games-should-take-notice/#post-17852 <![CDATA[Reply To: Cities Skylines is out and Urban Games should take notice]]> /forums/topic/cities-skylines-is-out-and-urban-games-should-take-notice/#post-17852 Thu, 12 Mar 2015 09:54:50 +0000 Kiwi-NZ @Cities Skylines

Lol the Game is rated “Pegi 7” the same as the grafik looks like. From the gameplay possibilities  it is 15 Years behind what you had in good old gamer days.

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/forums/topic/cities-skylines-is-out-and-urban-games-should-take-notice/#post-17853 <![CDATA[Reply To: Cities Skylines is out and Urban Games should take notice]]> /forums/topic/cities-skylines-is-out-and-urban-games-should-take-notice/#post-17853 Thu, 12 Mar 2015 10:19:47 +0000 larry.kubiak One major difference that we should not forget about Cities Skylines is that it’s not their first game. The game is coming after Cities in Motion 1 and 2. I haven’t played CiM2 but I used to play to CiM1 and it was crappy as hell.

All we can wish to Urban Game is to have the same kind of approach than Paradox and have TF evolve over time to something as well finished as Cities Skylines, with tons of attention to details and no major bugs registered upon release of the game (something EA should also look at if they want to release another SimCity in the future).

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/forums/topic/cities-skylines-is-out-and-urban-games-should-take-notice/#post-17854 <![CDATA[Reply To: Cities Skylines is out and Urban Games should take notice]]> /forums/topic/cities-skylines-is-out-and-urban-games-should-take-notice/#post-17854 Thu, 12 Mar 2015 10:25:35 +0000 vinkandoi I think it is unfair to compare any two games. There are several games which feel complete than train fever. At the same time there are thousands of games made by professional companies which dont match train fever.

However devs can learn from how companies like paradox regarding how they interact with members and further improve their game

 

 

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/forums/topic/cities-skylines-is-out-and-urban-games-should-take-notice/#post-17862 <![CDATA[Reply To: Cities Skylines is out and Urban Games should take notice]]> /forums/topic/cities-skylines-is-out-and-urban-games-should-take-notice/#post-17862 Thu, 12 Mar 2015 23:26:33 +0000 isidoro Just to counter, two facts: I think that a major part of the game engine is recycled from the CiM series (it is not a game completely built form scratch) and, a small detail that spoils part of the initial game success: lack of autosave feature…

Some people also complain that after a few hours of game play, it gets somewhat plain and boring.  But I guess that this depends on people’s likes.

 

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/forums/topic/cities-skylines-is-out-and-urban-games-should-take-notice/#post-17863 <![CDATA[Reply To: Cities Skylines is out and Urban Games should take notice]]> /forums/topic/cities-skylines-is-out-and-urban-games-should-take-notice/#post-17863 Fri, 13 Mar 2015 07:58:25 +0000 gcampono Train Fever is not a bad product. There are performance problems and a few bad design/gameplay choices. However it is still one of the best train/transport games. Railroad Tycoons and Transport Tycoon (in part) might have better gameplay, but are now graphically outdated. Railroads was interesting, but it was even more bugged than TF and developers did not support it.

I think that what I regret the most about Urban Games (which by the way are to be applauded for the product they made and their ongoing support with many patches [I know that they should have released a more finished product, but at least they are patching it]) are that

1) many probably not so difficult modifications that would improve gameplay are not done (e.g. street over rail, X crossing, slower pace of time, articulated industry, editable maps, different “weight” of passenger and cargo wagons … there even is a post with hundreds of suggestions)

2) developers do not seem to care responding to these posts (even knowing that they plan to work – or not – on some elements would be better than indifference).

So please developers, show us that you care about our remarks and please try to benefit from them to improve the game.

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/forums/topic/cities-skylines-is-out-and-urban-games-should-take-notice/#post-17864 <![CDATA[Reply To: Cities Skylines is out and Urban Games should take notice]]> /forums/topic/cities-skylines-is-out-and-urban-games-should-take-notice/#post-17864 Fri, 13 Mar 2015 08:53:50 +0000 hert Why are you comparing a City Building Game with a Transport Tycoon game they are completely separate.

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/forums/topic/cities-skylines-is-out-and-urban-games-should-take-notice/#post-17865 <![CDATA[Reply To: Cities Skylines is out and Urban Games should take notice]]> /forums/topic/cities-skylines-is-out-and-urban-games-should-take-notice/#post-17865 Fri, 13 Mar 2015 09:23:34 +0000 Geneo Agreed.
It’s hard to compare a city-builder and one that focuses on transport.  Two different focuses.

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/forums/topic/cities-skylines-is-out-and-urban-games-should-take-notice/#post-17866 <![CDATA[Reply To: Cities Skylines is out and Urban Games should take notice]]> /forums/topic/cities-skylines-is-out-and-urban-games-should-take-notice/#post-17866 Fri, 13 Mar 2015 10:17:15 +0000 vinkandoi @gcampono

I agree completely. The game is reallyinteresting vut it would have been better if devs concentrate on fixing minor issues and replying to threads.

 

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/forums/topic/cities-skylines-is-out-and-urban-games-should-take-notice/#post-17867 <![CDATA[Reply To: Cities Skylines is out and Urban Games should take notice]]> /forums/topic/cities-skylines-is-out-and-urban-games-should-take-notice/#post-17867 Fri, 13 Mar 2015 10:31:27 +0000 larry.kubiak Two different focuses, yes … but also many similarities in the gameplay/interface.

I have been playing with City Skylines for the past 3 evenings, and there are some very interesting features that I would really like to have while playing Train Fever :

– CS allows you to upgrade/downgrade any road without limitation. If you put a larger road, the surrounding houses are destroyed, but rebuilt automatically

– CS allows you to destroy houses/buildings to lay out new roads/rail with one click. It’s much user-friendlier than in TF.

– CS comes with zero “main connection” restriction. You can even destroy the main highway connecting your city to the outside world. If you don’t rebuild it, your city does not expand properly … but at least you are able to improve the roads or destroy/rebuild everything in an easy way that TF player can only dream of

– Creating new transportation lines is 100x easier in CS than TF (of course, with much less options as the game focus is not on precise transportation plans)

– Generally speaking, the layout of any new road/zone/train/metro/bridge is 10000x easier in CS than in TF. You don’t get blocked every 5 minutes because of terrain elevation, rail/road crossings. You don’t loose millions of cash trying to figure out how to build a goddamn bridge over a small river.

 

Train Fever is certainly the nicest transport tycoon I’ve every played, and one of the best. I really appreciate the way UG tries to improve the game over time, the free DLC, the modding community …

… but Cities Skylines is by far the best city-builder ever made, with a sense of user friendliness that send TF back 10 years in the past.

I don’t say this to criticize TF or UG. I’ve really enjoyed playing TF, and I will certainly continue to do so in the future (when I’ll switch back to TF after hours on CS 🙂 … but CS is certainly the best example of what kind of improvements should be done to TF or any futur TF2 to raise TF level from “a nice good transport tycoon-type game” to “the best transport-tycoon game ever” 🙂

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