Demolition Cost – Train Fever /forums/topic/demolition-cost/feed/ Wed, 30 Apr 2025 12:11:46 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/demolition-cost/#post-21426 <![CDATA[Demolition Cost]]> /forums/topic/demolition-cost/#post-21426 Wed, 16 Mar 2016 00:42:43 +0000 ErstO How do you set the cost to remove an asset?

I see how to set the cost to build in the model/asset/xxx.mdl file:

cost = {

price = 1000,

}

But after looking at dozens of mods I can not see how to set the cost to remove that same asset,  and is it posable to have this amount depreciate, example,  if you remove an item 1 year after you install it, it’s $10.00 to remove,  5 years after it’s installed it’s only $5.00 to remove.

 
Or is this not posable and the demolition cost is handled by the main program and can not be set in the mod package?

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/forums/topic/demolition-cost/#post-21430 <![CDATA[Reply To: Demolition Cost]]> /forums/topic/demolition-cost/#post-21430 Thu, 17 Mar 2016 21:56:40 +0000 killakanz I think demolition cost is hard-coded, a percentage of the building’s value.

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/forums/topic/demolition-cost/#post-21434 <![CDATA[Reply To: Demolition Cost]]> /forums/topic/demolition-cost/#post-21434 Fri, 18 Mar 2016 17:47:08 +0000 ErstO I think your right in that its hard coded, but now sure its a percentage of build cost.

Playing with some mods I have one mod that places cargo items around, boxes, pallets, that sort of stuff,  the cost to build is 0,  but when you go to remove them it cost $10.00

Maybe a minimum demolition cost?

 
Not a huge deal,  but I’ll keep looking.

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