Frequency and the 20 min rule – Train Fever /forums/topic/frequency-and-the-20-min-rule/feed/ Wed, 30 Apr 2025 12:10:40 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/frequency-and-the-20-min-rule/#post-13772 <![CDATA[Frequency and the 20 min rule]]> /forums/topic/frequency-and-the-20-min-rule/#post-13772 Tue, 25 Nov 2014 13:39:30 +0000 TrainInfluenza Hey all I wonder if someone can confirm if my understanding of frequency is correct.

Travel time from A to B via Bus1, Train and Bus2 is the sum of the 3 frequencies plus the actual time spent travelling in vehicles and walking between stations? i.e. there is no individual ‘waiting time’ – everyone using that line is given the frequency as the same waiting time.

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/forums/topic/frequency-and-the-20-min-rule/#post-13781 <![CDATA[Reply To: Frequency and the 20 min rule]]> /forums/topic/frequency-and-the-20-min-rule/#post-13781 Tue, 25 Nov 2014 16:10:19 +0000 gGeorg Sum is used for start the route, yes. how ever, the route might finish sooner cose vehicle comes sooner then maximum freq. On the other side, there could be traffic jam. Or a train waiting for traffic lights. in case the agent is late over 20 minutes (it looks to me its 24 actualy) then you dont get paid for the las transport. In your case, you can get money for a bus and train, but second bus could be crowded, the man get over limit so you dont get money for the bus. Pitty is, that in this case man disapear in thin air, popup at home again, but do not travel back.

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/forums/topic/frequency-and-the-20-min-rule/#post-13788 <![CDATA[Reply To: Frequency and the 20 min rule]]> /forums/topic/frequency-and-the-20-min-rule/#post-13788 Tue, 25 Nov 2014 20:18:09 +0000 Tossi As far as I know what Trainfluenza said is true. On the other hand gGeorg you give some false information. The disappearing of passengers is not connected to 20 minute rule. If the hipothetical time travel is higher than 20 mins the agent won’t travel at all, if it is less it will travel to the end even if the actual time travel will be higher than 20 mins.

The disappearing of passengers happens when a building assigned to the agent gets demolished either by player or town growth algorithm.

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/forums/topic/frequency-and-the-20-min-rule/#post-13792 <![CDATA[Reply To: Frequency and the 20 min rule]]> /forums/topic/frequency-and-the-20-min-rule/#post-13792 Tue, 25 Nov 2014 23:59:09 +0000 TrainInfluenza I don’t think that’s true Tossi. Have a look at cargo, it keeps disappearing too. It also disappears from the stations as well as the vehicles, just stop any vehicles on a line and watch – cargo doesn’t have a home. You’re right if the sum frequencies of a trip are over 20 they won’t travel at all, but the game doesn’t know how long the trip will take – only the waiting times (frequencies).

I think it works like this…

Walking time + Frequency of Line 1 + Actual trip time on Line 1 + Walking time (This is a one line example you can add more)

If the 20 min limit is busted the person/cargo disappears immediately, walking, waiting or riding – just poof. Some people don’t like this but I do as it’s a good indicator your line is on the limit if it happens a lot.

I haven’t seen the 24 minute example gGeorg but if it works as I suspect then that would explain it, your frequency was say 10min for example  but it took a vehicle 14 min to collect the person, due to bunched vehicles on the line or congestion. So the game added only 10 min waiting but you following the person and saw 14 minutes for that waiting part of their travel.

The next interesting question is what order are items/people loaded? First to arrive at station? If you time your line badly all the vehicles will be arriving almost empty.

 

 

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/forums/topic/frequency-and-the-20-min-rule/#post-13809 <![CDATA[Reply To: Frequency and the 20 min rule]]> /forums/topic/frequency-and-the-20-min-rule/#post-13809 Wed, 26 Nov 2014 07:55:54 +0000 gGeorg Tossi,

my statements are based on observations. Here is an example you could try yourself.

Click a man who waits on train station with long route and low freq. He has a target in other city. Target building should be far from train station, best if reachable by bus. Let him load to train. In the middle of transport, set train stop. This simulates a traffic jam, waiting free path, limited bus line capacity, limited bus stop capacity,  … whatever. Wait for 15 minutes then release the train. Train reach the destination, the man leave in destination and suddenly is teleported back home to his original city. No building has changed. After few seconds he pick another target from selection Blue/Red/Yellow and start to travel again.

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/forums/topic/frequency-and-the-20-min-rule/#post-13811 <![CDATA[Reply To: Frequency and the 20 min rule]]> /forums/topic/frequency-and-the-20-min-rule/#post-13811 Wed, 26 Nov 2014 10:08:05 +0000 Norfolk_Chris Perhaps someone from Urban Games could make comment?  They must know how this works,

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/forums/topic/frequency-and-the-20-min-rule/#post-13815 <![CDATA[Reply To: Frequency and the 20 min rule]]> /forums/topic/frequency-and-the-20-min-rule/#post-13815 Wed, 26 Nov 2014 10:56:25 +0000 TrainInfluenza One would hope they do 🙂

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/forums/topic/frequency-and-the-20-min-rule/#post-13820 <![CDATA[Reply To: Frequency and the 20 min rule]]> /forums/topic/frequency-and-the-20-min-rule/#post-13820 Wed, 26 Nov 2014 11:50:16 +0000 fransgelden There is a guide about frequency on Steam: http://steamcommunity.com/app/304730/guides/?browsefilter=trend&requiredtags%5B%5D=Gameplay%20Basics#scrollTop=900

I can verify the peeps will vanish if their targeted building or building where they live changes or removed. I cannot comment on the 20 min rule, because I didn’t done an actual observation and waiting 20 minutes.

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/forums/topic/frequency-and-the-20-min-rule/#post-13821 <![CDATA[Reply To: Frequency and the 20 min rule]]> /forums/topic/frequency-and-the-20-min-rule/#post-13821 Wed, 26 Nov 2014 11:54:37 +0000 Tossi If you want the developer comment on the issue of disappearing passengers you can find one in this topic. Also my trains that carry raw resourcers always arrive full at the destination station. Goods do have a destination like passengers do so they disappear when their destination gets destroyed.

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/forums/topic/frequency-and-the-20-min-rule/#post-13828 <![CDATA[Reply To: Frequency and the 20 min rule]]> /forums/topic/frequency-and-the-20-min-rule/#post-13828 Wed, 26 Nov 2014 13:48:33 +0000 TrainInfluenza Very interesting thanks for the link @Tossi my assumption was wrong, so are we saying that once a passenger/item journey starts it has to finish no matter how long it takes? Say I stop the train for an hour – providing the origin or destination don’t get demolished in the meantime?

With regard to the frequency guide @fransgelden who wrote that? That person seems a little confused about some core concepts – for example the frequency will be the same at any given station of a line not just the first. If trains leave Berlin for Paris every 15 minutes then they will arrive every 15 minutes and every station in between will have a train pass every 15 minutes no matter what speed they travel, how long the whole journey takes or how spread out the stations are – (assuming a simple line like the game models where the trains don’t wait for other traffic, split or combine etc). From the guide it doesn’t make sense…

Frequency is calculated on the basis of how long something takes to reach the station. This means, if the frequency is 6 minutes, it says your train will take 6 minutes to arrive at the station.

Surely frequency is how often a vehicles passes a station. A particular train could take 6 years to reach a station but if you have enough trains on the line it means some train will pass every station on the line every 6 minutes.

People, including me, become confused by the fact that we got more than 1 station or stop. Bus routes accounts more than 6-10 stops. So how do you know on what station this feature is based on or does it take the average time or is it the travel time itself or what?

I think he’s still confused – frequency is same for every stop – every point on the line infact not just stops. It’s a circle.

Frequency is based on your first stop on the route. The first one you assign in the line. This means it will take ’bout 6 minutes for a train to reach your first station. This also means the train has to finish the whole line before it reach the first station and the frequency is then based from the time it takes to finish the whole line.

Again confusing.

To see the frequency for yourself go to a simple line at the start of a game with about 8 stagecoaches – give them time to space out evenly, then pick a point on the line (any point doesn’t have to be a stop) read off the frequency and count the seconds between the coaches – the number is the same.

But anyway my original question was more to do with how the frequency affects the passengers/items 20 minute timer.

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