October 2, 2014 at 00:27 #10594
Is there a profitable way to have 3 trains on the same track?
Because usually, train 3 is always waiting at the crossing halfway through the line for train 1 or 2 to move out of the way which makes me lose money.
Is there a way to fix this problem ?October 2, 2014 at 01:08 #10599SaintMercParticipant
It depends on the length of the track, and what you are using the trains for. need more info.October 2, 2014 at 02:00 #10601
Let’s say I had 3 trains on the red line going from station 1 to 2.
What would happen is, train 1 would be at station 1, train 2 at station 2 and train 3 would be in the middle.
Then, once both train 1 and 2 reach the passing loop, train 3 would go to station 1, train 1 to station 2 and train 2 would be stuck waiting in the middle with passengers.
So my question is, is there a way to make this more efficient or am I better off only using only 2 trains per track.
October 2, 2014 at 02:07 #10603MrHootParticipant
- This reply was modified 6 years, 11 months ago by TEMPEST.
I think the technique here is to have 2 passing loops about 1/3 and 2/3 along the line. I haven’t tried this but I am sure I read somewhere in this forum.October 2, 2014 at 02:27 #10604SaintMercParticipant
I would suggest just having 2 trains, if your collecting passengers and your getting fall loads on the 2 trains then add another, same with good.
I have a line going back and forth to 2 towns and only use 2 trains they both stop at each station at the same time and seems to work well.October 2, 2014 at 04:40 #10611
Seems like adding a passing loop near the front and end of each station + one in between the two station fixes all problems.
I might start a new game just to see if multiple trains could go all around the map, on the same track without any jams using this technique.October 2, 2014 at 06:24 #10615crossmrParticipant
track isn’t that expensive. Why don’t you just run two lines with a crossover at the ends to have them switch tracks?October 2, 2014 at 07:52 #10616ebigunsoParticipant
With that length of track and two passing loops it should work just fine, allowing you to add up to four trains on the same line. More than that would be a problem with the passing loop technique if you don’t extend your lines, as the loops would get too short and leave the end of your trains sticking out of the loop, which would be obviously bad.
But at that point when you want to add more than five trains, I think you should be making enough money to double track the line for a smoother experience. Do keep in mind that, when you double track, if the trains have hugely uneven loads of passengers the one carrying more would start to lag behind and bunch up the line resulting in more uneven loads.
Looking at the vehicles and adding just enough amounts of cars is a pain sometimes but otherwise you’d have to babysit the line and manually space the trains out, which sucks.
October 2, 2014 at 09:46 #10626GeneralParticipant
- This reply was modified 6 years, 11 months ago by ebigunso.
I use double tracks – as others have pointed out, it’s not too expensive- and divide them to segments using double signals. In theory, the line could take as many trains as there are track segments – let me explain.
If you have a double track with signals at both ends and but a third set of signals in the middle, you have 4 segments, meaning the layout could take max. 4 trains.
I run 2 trains on shorter tracks and 3 trains on longer ones in order to keep frequency up. Mind that the definition for “what is long enough” for three trains changes during the game due to faster engines and larger cabins.
I try to build that way right from the start as it also makes replacing trains easier. If a line needs new machinery, i *first* add the new one (if the line still has “capacity” for one) before i send the aged one to the depot. This helps avoiding passenger numbers dropping.
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