Home › Forums › General Discussion › High speed rail on stations
- This topic has 13 replies, 11 voices, and was last updated 7 years, 8 months ago by
Foche.
-
AuthorPosts
-
September 11, 2014 at 14:01 #7283
Morpheuspt
ParticipantHello.
I’m enjoying the game very much, it’s a welcome spin on the whole tycoon genre.
However, there’s something i wanna report, maybe its a bug, but here it goes.
Stations aren’t getting high speed lines, so i can’t run through trains at more then 120km/h.
Thanks for the game!
September 11, 2014 at 14:05 #7284strawberrymilk
ParticipantJust gonna make sure, you placed “high speed rails” right?
September 11, 2014 at 16:34 #7335RickD
ParticipantNot sure you can place high speed rails in stations, I haven’t worked it out yet
September 11, 2014 at 21:33 #7459leew
ParticipantI was wondering the same thing.
September 11, 2014 at 22:47 #7481Traian Trante
Participanti can’t be done yet. if you want a speedy line, avoid the station.
September 11, 2014 at 22:54 #7485mackintosh
Participant*shaking my head* *sighing*
September 11, 2014 at 22:55 #7486Nique
ParticipantYes, a lot of work needs to be done. I really wish i could change some code myself. A lot of stuff is hard coded.
September 12, 2014 at 00:00 #7504bencze
ParticipantWell to be fair I am not sure in RL trains go through stations at 300 km/h. I’m pretty sure they slow down somewhat, don’t they? For safety or whatever else reasons…
September 12, 2014 at 00:14 #7505mackintosh
ParticipantThey do go through stations at full speed, though the high speed tracks tend to be in between actual platforms. Obviously this can’t be done in TF (at least not with the default station models), so having station tracks speed limited is just… well, shaking head and facepalm worthy. I hadn’t even picked up on that, as I’ve given up on high speed trains long before this even surfaced as a problem. It’s just one of those bewildering design flaws you don’t even expect to be there.
September 12, 2014 at 02:54 #7523Azrael
ParticipantIt can be done in TF, route the highspeed tracks around the station and they drive with maximum speed through it.
September 12, 2014 at 03:20 #7526Nique
Participant
(large version)
Imagine the 2 inner tracks to be highspeed.September 13, 2014 at 01:34 #7824Luewen
ParticipantAzrael, routing the high speed routes around the station will only work if the around route is shorter. Otherwise the fast trains will just want to go through the station even if the need to slow down.
Also to benefit on those 300 km/h trains you need to have veeeery long distances between stations for them to be avle to reach those speeds. They kinda accelerate very slowly.
September 14, 2014 at 15:08 #8173leew
ParticipantIn England trains will often pass platforms going much faster than 120km/h, see here for an example of a train passing a platform at 200km/h. They even have a announcement to tell pax on that platform to stand back from the edge. https://www.youtube.com/watch?v=VGKa7y1Ulr4
September 16, 2014 at 06:17 #8636Foche
Participantsry i’m french and not that good in english , but there is a solution , the Double loop line
this is the same thing than the Nique exemple , but with a 2 lines stations :
how to use this ?
imagine a line with 7 stations , A B C D E F G
with a double loop line , the train , from A , go directly to C without B , from C to E , and so on
A->C->E->G->B->D->F
this is the representation of a comon line :
there is only Two stations with high speed track here ,but imagine they’re all with the same 2 high speed line + stations lines configurationand the result :
the 2×2 path signal are useless , just here to force the game to make loop
Signal path before station :
path signals after station :
high speed have priority , at least in theory
enjoy !
-
This reply was modified 7 years, 8 months ago by
Foche.
-
This reply was modified 7 years, 8 months ago by
-
AuthorPosts
- The forum ‘General Discussion’ is closed to new topics and replies.