Home › Forums › General Discussion › map scale/size
- This topic has 8 replies, 5 voices, and was last updated 10 years, 8 months ago by
Mansen.
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August 23, 2014 at 09:56 #3400
DK115
ParticipantHello all,
I have seen a couple of movies of the beta version. I recoomed the ones from quill18 and zhatt on youtube. These are very experienced guys with very good explanation skills.
All looks very promising.Still I have some questions:
– i have noticed that the scale of the maps is around 16X16 km on a medium map, if I am correct. Around that size anyway. But what about highspeed trains nowadays. A high speed train for say 25 km max is a bit funny, imho. Highspeed trains are to cover large distances. But this expects a different scale. Any thoughts/ideas on this?
– on the same kind of subject: what about the combination of highspeed long distance/local trains(/metro?) combination management. A bit the same as the combination of bus/tram and trains like now in say 1900 but then on a different scale and for example around multiple large cities?
– then, are there any plans to deepen the management around the trains. Like ticketprices, personell, types of trains (1,2,3 class), advanced signalling, station upgrades like food sells?
Would be nice to have any information around these ideas. Thanks in advance.
August 23, 2014 at 10:00 #3401DK115
ParticipantBtw jm764 videos are also fun to watch.
August 23, 2014 at 11:00 #3404seb166
Participantwill the edges of the map be improved in the final game?.ive been watching videos online and having the map just end and theres nothing on either side is rather ugly. if you could extend the map beyond the borders but have the camera stop where its supposed too that would be great it would make the game look a hell of a lot better. the game Banished does this very well.
August 23, 2014 at 11:21 #3405Tossi
ParticipantI wouldn’t want that. When constructing I want to know exactly where available space ends.
August 23, 2014 at 11:26 #3406Mansen
ParticipantA wooden border or something silimar would be nice – Give it a feeling of playing with your own little model train table.
August 23, 2014 at 11:39 #3407GeoffersH
ParticipantBetter still would be a scenic background like in Roller Coaster Tycoon 3
August 23, 2014 at 17:05 #3422DK115
ParticipantLooked like my topic is highjacked. Thanks!
Anyone who have some answers to my questions ?
August 23, 2014 at 17:09 #3423DK115
ParticipantHey Seb166, no problem if you want to discuss edges of the map …. but … may open you own topic?
August 23, 2014 at 17:48 #3425Mansen
ParticipantWith the large map I think the high speed trains are really going to start making sense – They’re “only” three times faster than the 1850’s era trains, and just bridging two towns along a river feels like such a long way.
And sharp turns and all the slopes are going to slow those down a lot too – The extra speed on straights will let them catch up to the timetable. Keep in mind that goods and passengers are only willing to travel a limited distance/time before they go elsewhere.
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