Home › Forums › General Discussion › New game content…how much is too much
- This topic has 9 replies, 4 voices, and was last updated 9 years, 11 months ago by douglas.
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February 10, 2015 at 06:01 #16837LowellParticipant
I have over 16 gig in my res folder LoL
Some mods will get messed up after updates and need re-loaded.
My thought is how much in new game content can the game handle before it becomes unstable? At this time I am going to pull the res folder, re-install a clean copy of the game maybe load only a couple of my favorite mods for now…hold-off on all others.
Thoughts?
February 10, 2015 at 06:02 #16838LowellParticipantNow I should say I have never had any crashes…but on medium maps after connecting five cities the game starts to stagger a tad.
- This reply was modified 9 years, 11 months ago by Lowell.
February 10, 2015 at 09:06 #16844johannsParticipantNeed for biggest maps on 64-x OS. And may take support airplain transport and helicopters.
February 16, 2015 at 04:17 #16971douglasParticipantYou probably have backup in there. Some mods managers make backup inside res folder. So you probably should do a clean up there. Or use TFGM where you can choose the manager folder (library, repository).
February 19, 2015 at 03:48 #17034LowellParticipantSure, each of the mod managers have backup folders…easiest way is just to remove the res folder, let Steam replace whatever files. You are good as new. I saved all the compressed files I have anyway.
My question was how many mods can be active at any given time as it may cause the game to become unstable if it has to load too much new content and manage it all at once. It may not be an issue not sure.
Mods are fine. I simply re-loaded and activated what ones are my favorites. I needed to have a clean slate to make a start point for TFGM. I had started using the game manager after I had several mods installed, so I never set it up correctly.
- This reply was modified 9 years, 11 months ago by Lowell.
February 19, 2015 at 04:06 #17036douglasParticipantWell not even the devs have the answer for that. You want a number of mods? Just depends. Simple depends on your machine. I highly doubted the game will give you a message: “you reached the maximum number of mods. Please stop downloading that!”
If you have 16 Gb of mods its just 16 more Gb of data loading in the game. Eventually the game will be slow and will be unplayable. Of course it depends on what the mod does. There are mods for performance increase (they will eliminate smoke and people from the map) so most probably this one will help instead of load more things. Some mods change UI image files to smaller ones. Also helps. Not all mods just add more things to load, except trains, stations, etc.
February 19, 2015 at 23:56 #17040LowellParticipantIn Trainz I run over 340gig of content. I can open a list inside the editor and the menu “Loads” it all for me to select.
In TrainFever I had 16gig all turned up. After the reload and refit it now runs smooth.
February 21, 2015 at 14:26 #17051XcentyParticipantThe amount of data you’ve on your HD is not the amount of data used in the game.
Your res folder have many subfolders. Each of them has a special meaning.
Some are used to display a model, some are used to texture a model, some are used to script the game …
So it’s very difficult to say what kind of data is used when you play. (example : the mesh, texture and model used for the TFV will not be used until you put one TFV on a track) It’s better for you to use a monitor tool which will maybe give the best approach.
The same goes for almost every game.
- This reply was modified 9 years, 11 months ago by Xcenty.
February 22, 2015 at 01:22 #17060LowellParticipantI realize that I make many game mods and am making them for this game.
What I am referring to is the in-game menu. In the later years, many newer models were active in the train and car list. When it would open, the game would lag terribly. So when I mention active game content that is what I am referring to…and yes the Dev’s would have an answer for this as they most likely have tons of new and other test models in their game files.
The game needs to be able to handle loading such levels of engines and or cars, or making tons of mods is useless.
February 28, 2015 at 00:55 #17253douglasParticipantImportant to notice that res folder is part of the not, not a mod only folder. 2.52 Gb is the original res folder.
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