Home › Forums › General Discussion › New Video by tom.io showing some mods (new industries, new vehicles)
- This topic has 3 replies, 4 voices, and was last updated 10 years, 4 months ago by NeighborKid.
-
AuthorPosts
-
August 28, 2014 at 20:42 #3781rauthParticipant
Sadly it’s only in German, but someone at reddit wrote a short summary.
- This topic was modified 10 years, 4 months ago by rauth.
August 28, 2014 at 21:32 #3784Jonathan078NLParticipantSaw it too, great how they allready have mods running in beta:
Here’s the summary:
In this video some mods are shown. First the cargo mod with new industries and production chains. Then they show some new trains and give some general information regarding mods.
- 2:40 – Cargo Mod – Features new industries and production chains
- 3:16 – Shows a factory for household items. These have to be deliverd to the towns. production inputs are: plastic, planks and steel
- 3:53 – Plastic factory; Input: refined oil
- 4:30 – Shows an oil refinery and an oil well
- 4:53 – Lumbermill (Sägewerk) and a forest (Wald)
- 5:28 – Production chain for steel is explained
Here is a part of the production chain for household items:
Coal mine –> cokery plant -> steelworks —> factory for household items
Iron ore mine -> steel rolling mill –> steelworks –> factory for household items
- 7:34 – “Thus it’s possible to mod any production chain one wants to have.”
- 7:45 – shows that existing wagons are used for the new goods. But it should be possible to add new wagons.
- 8:30 – New vehicles – First one: Büssing D2U with animated doors and an animated frame
- 8:52 – VT137
- 9:20 – BR 420 in different colors
- 10:25 – ICE1
- 10:55 – shown Models were originally made for Cities in Motion with Blender and customized for Train Fever; Scripts are written in Lua. Other tools work as well as Blender, except for SketchUp.
- 13:30 – mentioning of mods that were developed by other beta testers: new stations, different user interface (large UI)
- 13:50 – talk about what might be possible: new industries, new buildings, new futuristic buildings, new signals, new tracks; modding is an essential part of the game and already in this beta version very easy
- 15:10 – talk about german community website http://www.wisim-welt.de/ (look here if you want to see some other mods that are in development)
August 28, 2014 at 23:16 #3799MansenParticipantOf course a lot of this is experimental and placeholder. New meshes for new factories should be perfectly possible.
Also “Øøøl øøøøl øøøøl” Silly germans. That’s beer, not Oil. Stop stealing Danish words. 😀
August 29, 2014 at 00:55 #3813NeighborKidParticipantThats awesome!.. I cant wait what other modders can do.. Hopefully more items are mod friendly such as how trains turn around, perhaps disasters/derailments, etc.. it looks promising that a beta is modable. I’m so excited.. yet I don’t even get to play when the game comes out!.. noes!..
Perhaps a modder could put almost every train, vehicle.. anything and everything.. and let us play with everything!.. or be able to play selective countries!…
Just like dropping all products off at a town/ city, maybe a drop off at an industry that just takes and doesn’t produce. Like a Coal or Oil power plant!
- This reply was modified 10 years, 4 months ago by NeighborKid.
- This reply was modified 10 years, 4 months ago by NeighborKid.
-
AuthorPosts
- The forum ‘General Discussion’ is closed to new topics and replies.