August 4, 2014 at 17:53 #2920August 4, 2014 at 18:28 #2921vinkandoiParticipant
But the frame rates were dropping occationally. I hope the final version is optimized.
Also the map looked empty, (lack of varierties on ground).
Otherwise, everything looks just awesome.
Already pre ordered, waiting desperately for 9th septemberAugust 4, 2014 at 18:40 #2922N3o8zParticipant
Danke für das tolle Video. Da ich auch zu denen gehöre die mit Transport Tycoon und Co angefangen haben und ich den Fortschritt in Transport Gigant echt klasse fand, freue ich mich umso mehr – wie du es beschrieben hast – auf eine freie Streckengestaltung und Leben in den Straßen der Staedte. 😉August 4, 2014 at 19:53 #2923
For all we know, the framerate of the recording may be locked to 30fps while the game in fact ran at 60fps.August 4, 2014 at 22:49 #2924GoemoeParticipant
Great video, thanks. I missed the characters in the game setup. Have they been skipped or did they just not appear in the video?August 5, 2014 at 02:50 #2925hertParticipant
Nice to watch the vehicles driving around. Super excited to get my hands on release.August 5, 2014 at 05:38 #2926TugParticipant
Thanks a lot for the video, now I am jonesing to play this game even more! I really needed that. 😛August 5, 2014 at 05:38 #2927TugParticipant
Woops double clicked the Submit button
August 5, 2014 at 05:51 #2929NeighborKidParticipant
- This reply was modified 7 years, 1 month ago by Tug.
I still wish the train depot was a round house.. but it did look very nice. How large are the maps?August 5, 2014 at 09:03 #2930MaetelParticipant
I have already pre-order it and paid for it also but would like to play demo before the game comes outAugust 5, 2014 at 13:54 #2931FelixHillParticipant
Thanks for the video!
Unfortunately I don’t understand German =/
So,one of the questions that I have it’s about bus: In the beta version they run without waiting for the other one reach the next stop.I know that timetables there won’t be on this game, but how frequency is regulated?I would really hate to have all the busses/trams and trains jammed…someone can explain me this thing?August 5, 2014 at 14:12 #2932GoemoeParticipant
They have a calculated frequency at which each of the busses drives from station to station. As long as that frequency is not reached, the busses wait for some extra time at each stop. As you can see in the video, they left the depot together and gathered more and more space between each other.August 5, 2014 at 15:17 #2933FelixHillParticipant
It’s a bit more clear, but i still don’t understand why they have done this choice instead a realistic one.
In my opinion in the way of the video we have a small waiting time between first bus and the last one, but once this one leaves the station then passengers have to wait for a long time before the first bus reach again the station,so the game it will be like CIM1 where there was the same proplem.
If the frequency was calculated on the amount of available vehicles and the length of the path we would have been a sort of timetable with passages adjusted according to the player’s choices!
If someone from Urban Team could reply it would be nice!
(my english it’s so terrible,hope you understand what i mean!)August 5, 2014 at 19:09 #2934tomtomParticipant
I looked at a bit of the video and it is looking good. A terrible shame that this sort of thing is not being pushed out to English speaking game sites.August 7, 2014 at 08:17 #2945MaetelParticipant
it is a great video and I can not wait for the game next month
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