Quick Question: Will the next mod require a new map to work? – Train Fever /forums/topic/quick-question-will-the-next-mod-require-a-new-map-to-work/feed/ Wed, 30 Apr 2025 12:43:37 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/quick-question-will-the-next-mod-require-a-new-map-to-work/#post-14843 <![CDATA[Quick Question: Will the next mod require a new map to work?]]> /forums/topic/quick-question-will-the-next-mod-require-a-new-map-to-work/#post-14843 Mon, 22 Dec 2014 18:14:51 +0000 stevendshen Hi, i know you guys are working on a fix to the road connection issue between cities.

I just want to know if the fix would work for a saved game I start right now.

If I would need to start a new map to have the next patch work, i might as well wait.

Thanks!

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/forums/topic/quick-question-will-the-next-mod-require-a-new-map-to-work/#post-14859 <![CDATA[Reply To: Quick Question: Will the next mod require a new map to work?]]> /forums/topic/quick-question-will-the-next-mod-require-a-new-map-to-work/#post-14859 Mon, 22 Dec 2014 23:07:43 +0000 simonmd Yes and no. Most 3rd party mods will work right away but then some that are more involved (like the cargo mod for example) require a new game.

Likewise for new updates and patches to the game itself. For example, in the recent 16th Dec patch, I saw the implementation of the improved error messages when building roads / rail right away but I didn’t get other features like the new auto-replace feature until I started a new game.

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