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- This topic has 3 replies, 4 voices, and was last updated 8 years, 8 months ago by Nivve.
September 12, 2014 at 10:06 #7559flyerkenParticipant
Track-laying laying is pretty difficult at the moment. Especially with bridges and tunnels when there is not a lot of space.
The game needs an option to undo the last X steps when laying tracks. The option should only be available when the game is paused. Yesterday I spent a over 10 millions just because I had a miscalculated the space needed for a tunnel. I had to place it again a few times to get it right and every attempted just put me further into depth. That tunnel alone cost me more then my entire grid at that moment.
Also doubletrack/tripletrack laying and auto-placing of signals every X distance along a track would be nice.
The game seems to have a good foundation, I hope the devs would find the time to improve on it.
Keep up the good work.September 12, 2014 at 10:23 #7564YeolParticipant
In addition of the undo, I would like to see a “planning phase”. You lay down all track of the new section in a planning mode. Once you’re satisfied, you commit it all, and the building of the line is executed. Cool would be if you see the line being constructed in x amount of time (work men, bulldozers, work train…).September 12, 2014 at 11:14 #7575leewParticipant
I always save the game before building a new line, if I mess it up I can just re-load the game, however undo would be much better for me :).September 14, 2014 at 11:30 #8114NivveParticipant
I mainly want to bump the planning tool and undo option mentioned here. The method of laying tracks is way too simplistic for the complex nature of the terrain.
I just spend two hours trying to lay down a hilly track unsuccessfully (I want it done right, I take the money-making goal seriously). I think I spend even more time reloading the save game than actually building tracks.
Although on easy mode the money is not a problem, on medium and hard we (at least I) don’t want to spend 5 mil for a track that in the end costs 1 mil to build. Reloading a save game every 30 seconds due to a tricky piece of track is also not my idea of spending my sunday morning.
Currently it’s more of a chore, while it could be very fun without these annoyances.
The contour lines are not really helpful either. It only shows the large differences of height you can easily spot by yourself, while all the shallow valleys and hills are not shown. I would rather see an additional overlay; For example a colour gradient could do very nicely to show any height differences of some significant degree. The contour lines could be used to plot a strategic route with some waypoints (Just an icon, easy to implement and makes it much more comfortable from zoomed in horizontal angles), while the gradient overlay could be used while laying tracks to chart the best course through the actual (smaller) hills.
Maybe for some people, the harder it is the more fun it is. But I don’t want it to be hard because the tools are limited, I want it to be hard because the task is difficult. Currently when you see the best route to take your train, it is still hard to actually make the route happen.
Current method of making a track is like making an exam (determining the best route), but using the pencil is for some reason harder than the exam itself.
For me the (metaphorical) exam is the fun part, and should be hard to solve, but the arbitrary difficulty of the pencil is getting me extremely frustrated.
(let’s just say for sake of argument that it is a fun exam:P)
- This reply was modified 8 years, 8 months ago by Nivve.
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