Rock Slide? No Problem. – Train Fever /forums/topic/rock-slide-no-problem/feed/ Wed, 30 Apr 2025 12:47:04 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/rock-slide-no-problem/#post-9395 <![CDATA[Rock Slide? No Problem.]]> /forums/topic/rock-slide-no-problem/#post-9395 Fri, 19 Sep 2014 18:56:17 +0000 Klinn The determined engineers of Train Fever won’t let a simple rock slide delay their schedule, no sir.

Terrain weirdness formed after deleting an overhead road bridge.

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/forums/topic/rock-slide-no-problem/#post-9427 <![CDATA[Reply To: Rock Slide? No Problem.]]> /forums/topic/rock-slide-no-problem/#post-9427 Sat, 20 Sep 2014 05:16:00 +0000 crossmr absolutely mind blowing. You could build that, but someone else can’t lay a track down because of a terrain elevation difference of 1 mm in game which generates a “terrain collision”

#trainfeverlogic

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/forums/topic/rock-slide-no-problem/#post-9493 <![CDATA[Reply To: Rock Slide? No Problem.]]> /forums/topic/rock-slide-no-problem/#post-9493 Sat, 20 Sep 2014 23:48:55 +0000 mg haha!  great stuff 🙂

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/forums/topic/rock-slide-no-problem/#post-9505 <![CDATA[Reply To: Rock Slide? No Problem.]]> /forums/topic/rock-slide-no-problem/#post-9505 Sun, 21 Sep 2014 01:17:52 +0000 Tug You can get similar interesting effects by messing with tunnels.  I had tracks entering a slope into a tunnel, except there was no tunnel.  If you build a tunnel in multiple sections and then delete the entrance / exit, you can do some very strange things with the left over piece in the middle.  It doesn’t fail all of the time though.

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