Signals

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  • This topic has 5 replies, 4 voices, and was last updated 7 years ago by Bkim.
Viewing 6 posts - 1 through 6 (of 6 total)
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  • #20617
    Bkim
    Participant

    Hi all,

    In the last four days i picked up Train Fever and so far i like it. It is a very “mouse clicky” game. One thing that bothers me are the signals. I use a lot one way tracks. First i place all signals. But then i have to set 98% at one way. I really hate that task. Would it be an option for the future to split them up in the building menu so we can choose between either a one way signal or a two way signal?

    Grtz Bee

     

     

    #20629
    lankygit
    Participant

    I was using the TTD mentality for a long time – lots and lots of signal blocks for each line. TF doesn’t really require such frequent spacing of signals. So I place less and click less.

    #20632
    Greno Zee
    Participant

    Plus, if you separate an uninterrupted track into sections, you really need only the last signal to be one way, to prevent trains from other direction from entering the track.

    #20633
    Bkim
    Participant

    I do not want to make a comparison between games. This game has a lot of good features from other games.  For me (personally) gameplay is important. I just want my map to look good so i use loads of signals, even if they are not necessary. Like those train yards, after i have build them i want all signals to be correct. But yeah, a workaround could be only to place the signals that really matter…

     

    #20637
    Tom
    Keymaster

    Bkim, as the others above said, it is often not necessary to place a lot of signals on a track. But if you want to have a lot of them and avoid clicking too much, why not only change the last signal. I will make the whole section a one way, because trains cannot enter from the other side.

    I will add your suggestion to our wishlist anyway!

    Best,
    Tom

    #20643
    Bkim
    Participant

    Thanks Tom!

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