Still no performance update? – Train Fever /forums/topic/still-no-performance-update/feed/ Wed, 30 Apr 2025 12:41:55 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/still-no-performance-update/#post-13957 <![CDATA[Still no performance update?]]> /forums/topic/still-no-performance-update/#post-13957 Thu, 27 Nov 2014 23:03:31 +0000 omoikane Without performance update game is only quarter-piece because game is virtually unplayable after 1950 (with large population)

I think that’s critical issue but why nobody cares? I even have not surpassed year 2000.

Playing with over 2000 population on largest city is very painful (virtually unplayable) but no fixes since release.

Wishes? Yes. there’s many wishes for game but that’s not so critical because performance issue is make me unplayable.

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/forums/topic/still-no-performance-update/#post-13974 <![CDATA[Reply To: Still no performance update?]]> /forums/topic/still-no-performance-update/#post-13974 Fri, 28 Nov 2014 04:59:18 +0000 crossmr Yeah, despite the supposed performance tweaks, once you get 40-50 lines going and cities start getting larger and cars come on, it starts to stutter.

 

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/forums/topic/still-no-performance-update/#post-13980 <![CDATA[Reply To: Still no performance update?]]> /forums/topic/still-no-performance-update/#post-13980 Fri, 28 Nov 2014 08:13:07 +0000 Tattoo Screw them cars and the traffic jams they create. Lower the speed of them and they won’t appear any more. I only see a few now in my games and my bus stops and train stations have passengers again.

This guy lowered the speed of the cars to 50 – /forums/topic/mod-traffic-decongestion/ – which works but I made mine go 2 mph but changed to 10 mph because sometimes a bus will get stuck behind one of the few that shows up.

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/forums/topic/still-no-performance-update/#post-13983 <![CDATA[Reply To: Still no performance update?]]> /forums/topic/still-no-performance-update/#post-13983 Fri, 28 Nov 2014 08:48:45 +0000 vinkandoi I am starting to have performance issues on medium man after 1930. Large lags

 

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/forums/topic/still-no-performance-update/#post-13991 <![CDATA[Reply To: Still no performance update?]]> /forums/topic/still-no-performance-update/#post-13991 Fri, 28 Nov 2014 15:14:21 +0000 FX2K I stopped playing the game due to this… I just can’t bring myself to open it anymore.
I still lurk around the forums waiting for news though.

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/forums/topic/still-no-performance-update/#post-14013 <![CDATA[Reply To: Still no performance update?]]> /forums/topic/still-no-performance-update/#post-14013 Sat, 29 Nov 2014 21:17:02 +0000 uzurpator I found a very cool way to increase the performance of the gam by a significant factor. I’ll have to test it first, but it is quite easy to do.

Stay tuned.

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/forums/topic/still-no-performance-update/#post-14017 <![CDATA[Reply To: Still no performance update?]]> /forums/topic/still-no-performance-update/#post-14017 Sat, 29 Nov 2014 23:38:40 +0000 crossmr You could easily write down this “cool way” and let others try it. Unless you’re making some kind of mod.

 

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/forums/topic/still-no-performance-update/#post-14018 <![CDATA[Reply To: Still no performance update?]]> /forums/topic/still-no-performance-update/#post-14018 Sun, 30 Nov 2014 00:04:33 +0000 uzurpator Kind of.

If you edit “\res\models\model\asset\chimney_XXX” files and remove all the particle emitters, then newly created buildings will not emit smoke from their chimneys. This yields quite significant speed-bump when viewing cities.

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/forums/topic/still-no-performance-update/#post-14019 <![CDATA[Reply To: Still no performance update?]]> /forums/topic/still-no-performance-update/#post-14019 Sun, 30 Nov 2014 01:29:34 +0000 omoikane Oh no, Graphic adjustment doesn’t help at all. put all graphic option to lowest doesn’t have practical FPS difference.

My game runs smoothly even pops from the largest city nearly 3000 when simulation is PAUSED. only starting simulation makes the game unplayable. So I don’t think particle things would fix them though.

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/forums/topic/still-no-performance-update/#post-14020 <![CDATA[Reply To: Still no performance update?]]> /forums/topic/still-no-performance-update/#post-14020 Sun, 30 Nov 2014 05:38:16 +0000 crossmr does graphic options to zero remove those particles? If not, then it might help. There is definitely a big CPU hit from this game, especially as more cars and things get on the map. I wonder if the hit is from the increase in agents on the map (over time more agents means more CPU cycles) or just the additions of things like cars.

 

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