TCDD HT65000 Login | Register | Lost your password? Home › Forums › Modding › TCDD HT65000 This topic has 5 replies, 2 voices, and was last updated 6 years, 11 months ago by RoyalHants. Viewing 6 posts - 1 through 6 (of 6 total) Author Posts October 2, 2014 at 15:49 #10668 RoyalHantsParticipant This is this my attempt to implement this model: http://www.turbosquid.com/FullPreview/Index.cfm/ID/73442 The TCDD HT65000 So far.. much success October 2, 2014 at 16:36 #10687 olahaldorParticipant The model looks clean, and you’ve got the normal map working. 🙂 But you need to rotate the object in your 3D app before you convert to .msh. Check my video on YouTube about it, I talk about the rotation there. As for the textures, make sure the diffuse texture is placed correctly and that the .mtl file points to the correct location. October 2, 2014 at 17:08 #10697 RoyalHantsParticipant @olahaldor I fixed the rotation, when exporting from lightwave to 3ds prompts autorotation which I ignored wrongly October 3, 2014 at 11:13 #10750 RoyalHantsParticipant Hi I have got the model working in Train fever but everytime I use a custom Tga file rather than a Train fever tga file the game crashes, anyone know whats causing this: here’s what I mean : October 3, 2014 at 11:54 #10753 olahaldorParticipant The TGA file must be uncompressed. October 3, 2014 at 13:40 #10763 RoyalHantsParticipant Much Obliged Author Posts Viewing 6 posts - 1 through 6 (of 6 total) The forum ‘Modding’ is closed to new topics and replies.