Home › Forums › General Discussion › Who use trains for cargo?
Tagged: cargo
- This topic has 31 replies, 11 voices, and was last updated 9 years, 10 months ago by douglas.
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December 28, 2014 at 21:52 #15289douglasParticipant
The cargo chain is so simple that trains are entirely unnecessary. I can feed all my cities with short truck routes. There is not a single time that trains are necessary. There are 3 types of industry and way too many industries everywhere.
December 28, 2014 at 22:09 #15291kimmazParticipantId say trains are not necessary for anything until you got 1000+ ppl in a few cities and link them up with passenger train.
Depends on if you want a cool looking train who barely makes money just cause it looks great or if you wanna min/max and make billions. The trains are great at keeping it hard to make a profit so it can be great if you like the challenge.
I Think its fun to figure out how to make trains viable at delivering goods. I have a few plans, I wanna try a track loop through 6-7 towns in a circle and deliver some goods in all of them. Have yet to test this out tho. pickup goods->town1->town2->town3,,, and then return and refill after the last town.. I hope it works, if not it will be fun building it anyways 😀
December 28, 2014 at 22:10 #15292stmprn35ParticipantI use them all the time and one cargo line can generate very nice profit (~5mil).
December 28, 2014 at 22:20 #15293douglasParticipant@kimmaz: how can you do this if partial unload is not possible?
I think you can only use trains if you ignore industries in the path and choose one far away. Otherwise is pointless.
The industry code should change to something more similar to Locomotion.
1) Industries should disappear if not used and new ones appear in other areas.
2) THe map should have a terrain where mining is possible. Not just everywhere.
3) At least a bit of materials should be released just by making a line. Like 20, 25. And increase with demand.
4) Possible for create industries with players money.Long industry chain will only be possible if industries can appear/disappear. If you get a long industry chain like in Cargo Mod, you will have like 2 or 3 Steel Mills only for a huge map.
December 28, 2014 at 22:30 #15296kimmazParticipantTrams and buses DO partial unloads all the time from my experience. One passenger might want to get off at the 2nd or 3rd stop along the way, and not the first one after he came on the tram/bus. I have yet to test this with cargo and trains tho.
As I said I have just thought of this, not yet tested it,, but to have one train for each town who at max will need 50 goods per year seem pointless.
December 28, 2014 at 22:43 #15302douglasParticipantIts not pointless. Its great way to deliver goods. Very efficient and this way you can have very long realistic trains. But its not possible. A passenger have willpower to get off the train or not. A cargo doesn’t. If there is demand for that type of cargo in the station, it will unload 100%. Actually even without demand it will unload anyway. If you send good to a station that collects iron, it will unload there.
December 28, 2014 at 22:55 #15310kimmazParticipantCurrently I am in the middle of making tram routes inside all of the towns and bus between them all and connect local goods using trucks, its a fair bit of work as I am using a large map 😀 I will not try any train on my current save until after I’m done with getting all towns to start growing. I think ill play with trains once i have 100’s of millions and steady income.
Maybe since you have played much and have experience you might consider answer my other topic as i am kind of stuck. I just cant figure it out.
December 28, 2014 at 23:12 #15312PasiParticipantEven on hard difficulty trains make bucket loads of money.
For the passenger trains you should create full lines which span at least 6-7 stations and run it with 3-4 min frequency. Then branch of couple of shorter branch lines like 2-3 cities in each and you are rolling in riches.
But first you need to consider where you want this line, start it out with horses and later upgrade them to buses and from Mack you should change over to trains providing you have the money to do at least 3-4 cities on one go. How the game works is that there is no demand for travel before the option is offered. When it comes, there is no limits, other than 20 min rule, where people will go. i’ve had people living in city 1, shopping at city 2, working on city 3 and leisure on city 4. And city 4 has been at the end of the branch line, i change and 2 stations away from the city this person lived.
With goods things are bit different, but if you use a steel mill, feed it from coal and iron mines with trains to make the basic profit. Then have the goods delivered to 2 or 4 cities by train. Cities, which are part of your passenger network and with local buses / trams to keep them growing. Then run the goods delivery on 1 or 2 trains, serving 2 cities each. Pendel the train to swing between 2 cities via factory. So line looks like City1 – Factory – City2. This way you keep a good enough frequency and maximize the usage of one train. My goods train on hard difficulty made 1.5mil profit yearly, and combined iron/coal feeders made 3 million. Passanger trains made between 3 and 12 million per line.
On medium difficulty and large map, i managed to pull 90 million profit yearly only on passanger trains. Had 5 longer lines and 3 branches. Can post the pics if people are interested to Steam and write a little explanation how it was done.
December 28, 2014 at 23:22 #15315PasiParticipanthttp://steamcommunity.com/sharedfiles/filedetails/?id=364510493
http://steamcommunity.com/sharedfiles/filedetails/?id=364511010
Oil to the refinery, goods back to oil well, disrtibution with lorries from there.
December 28, 2014 at 23:27 #15318PasiParticipantHard difficulty on medium map:
http://steamcommunity.com/sharedfiles/filedetails/?id=361614663
http://steamcommunity.com/sharedfiles/filedetails/?id=361614032
December 28, 2014 at 23:35 #15320kimmazParticipantThats a nice train! I will try it when I got the money to blow on it. Probably in 1930 or something. This is my most advanced train line so far, on my first save/game tho.
December 29, 2014 at 00:54 #15325douglasParticipantYour towns are huge. The game is not profitable if you start on 1950. If you start in 1850 then yes, the towns grow in a way that in 1950 its big enough to make profit even in short lines.
I play on hard difficult and no train is profitable with less than 6 wagons. In 1950 of course.
About the cargo, you need to concentrate the production in a few industries to make it profitable. But its entirely possible to use most of the industries and feed everything with trucks.
What bothers me is just that I feel silly transporting cargo more than it should, just have a train filled. Its not good logistics.December 29, 2014 at 06:45 #15331gGeorgParticipantThe train line has 3 stations – The steel factory; Weym , Filey cities. Car lines feed the train station in their city. Cars use “full load” order on the mining station. Pretty complex. However I am looking for a fix supply chain factory-train-car-customer, it will bring some more oportunity. :-]
December 29, 2014 at 07:07 #15334gGeorgParticipantThe forum distorted my screen :-/ and I cant edit my post again. That’s … fantastic.
Well, Douglas this is a type of supply chain you would not build by road cars. The steel mill is so far that cars don’t get it in limit. However, the fast train generates heaps of gold. … I mean dollars. Is it the same, isn’t it?
- This reply was modified 10 years ago by gGeorg.
December 29, 2014 at 16:55 #15356douglasParticipantHi gGeorg, thanks for the reply.
Are you sure you don’t have any steel mill near? Anyway, of course its possible, but not common. I’m amazed by the profit, are you playing on hard?
Anyway, finally I got cargo mod working again, and soon I will show what I’m talking about. Huge, complex, mostly train network. Very long and awesome trains. A lot of crossings and connections. With a complex industry chain its inevitable to have a complex network. And that is a lot more motivating than freaking passenger connections.
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