WISH: the upgrade blues – Train Fever /forums/topic/wish-the-upgrade-blues/feed/ Wed, 30 Apr 2025 12:47:43 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/wish-the-upgrade-blues/#post-9806 <![CDATA[WISH: the upgrade blues]]> /forums/topic/wish-the-upgrade-blues/#post-9806 Wed, 24 Sep 2014 08:30:32 +0000 Yeol I’m playing now 130+ hours of Train Fever and still having a blast! Great game!

But to be honest, I’m getting a little tired of the never-ending upgrade troubles. I’m playing on a large map with large interconnected networks, and upgrades are getting very cumbersome. I hope the entirety of upgrade procedures will be re-looked at, and streamlined for smoother working and nicer experience:

  • upgrading tracks to high speed (no more delete and replace)
  • electrifying tracks (especially the “track busy” problem)
  • upgrading stations (in stead of destroying them, and hopeful being able to rebuild the bigger one)
  • upgrade of roads to bigger/wider (with less restrictive problems like too narrow,…)
  • upgrade of roads with working bus lanes (did never got them to work properly)
  • upgrade of roads with tram track (catenary is missing… just eye candy but hey!)
  • upgrade of bridges (eg wooden to stone or metal, now not yet possible, and is just eye candy)
  • upgrade of bus and tram stations (and have them work correctly, especially when using “wait until full”)
  • upgrade of signals (semaphores to day light signals, and have the show the aspect,… is just eye candy)
  • upgrade of vehicles (the procedure to semi-auto send them to depot and replace them)
  • visual upgrade of industry when production increases or era changes (this is just eye candy)
  • have the dirt road available until the end of game (no forced upgrade, asphalted country road are added)

I enjoy the game a lot, and hope developers will continue their effort to make this game even better.

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/forums/topic/wish-the-upgrade-blues/#post-9816 <![CDATA[Reply To: WISH: the upgrade blues]]> /forums/topic/wish-the-upgrade-blues/#post-9816 Wed, 24 Sep 2014 11:37:53 +0000 Bastargre what also would be nice are dual use stations. so passengers and cargo at the same station. it would help boost profits

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/forums/topic/wish-the-upgrade-blues/#post-9839 <![CDATA[Reply To: WISH: the upgrade blues]]> /forums/topic/wish-the-upgrade-blues/#post-9839 Wed, 24 Sep 2014 15:25:44 +0000 Maj_Solo I put passenger and cargo staions very tiight next to each other using the n/m keys but the cargo station has to be rotated 180 degree, then I give it a road and then that road uses underpasses so the cargo get into city.

Then both these stations total of 10 tracks just merge at both ends into a 2 or 4 track main-line depending on needs.

 

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