Bippa1

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Viewing 15 posts - 1 through 15 (of 16 total)
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  • in reply to: Suggestions/Fixes #21852
    Bippa1
    Participant

    When using the “use all cargos” mod, you still need to select “use all cargos” when purchasing a vehicle, can the “use all cargos” be made as the default rather than having coal as the default.

     

    • This reply was modified 5 years, 7 months ago by Bippa1.
    in reply to: Suggestions/Fixes #21851
    Bippa1
    Participant

    Another idea is to have a number of off map towns and cities, with access to these towns and cities generated by randomly placed rail and road entrances on the perimeter of the track. clicking on these entrances could show the name distance and other details of the towns.

    This would eliminate the “ring road” effect, particularly on smaller maps.

     

    in reply to: Suggestions/Fixes #21850
    Bippa1
    Participant

    I agree with AndyKay 100%. ….. “You’re forced to use trucks to make any money with industry – but this game is “TRAIN fever”, not “TRUCK fever””

     

    in reply to: Suggestions/Fixes #21849
    Bippa1
    Participant

    The ability to build road bridges over rails the same as you do for stations. Over rail single track, over rail double track or over rail 6 track etc. Use the M and N key to rotate the same as stations. Extend the pillars to cover uneven ground. Also snap over rails just like stations.

    This could also be reversed for rail over road.

     

    in reply to: Install mods on Mac without Steam #21049
    Bippa1
    Participant

    Thanks, that worked.

     

    in reply to: Install mods on Mac without Steam #21044
    Bippa1
    Participant

    Im the same. I did not get my game through steam, and I am having troubles loading mods. (Although I have got a couple to work)

     

    in reply to: How do you Mod? (mac) #21009
    Bippa1
    Participant

    Are any of these better?

    http://www.hongkiat.com/blog/25-free-3d-modelling-applications-you-should-not-miss/

     

    • This reply was modified 6 years, 4 months ago by Bippa1.
    • This reply was modified 6 years, 4 months ago by Bippa1.
    • This reply was modified 6 years, 4 months ago by Bippa1.
    in reply to: How do you Mod? (mac) #21008
    Bippa1
    Participant

    Here I am answering my own questions.

    It seems that you start with a 3d modeling program. I was only aware of Autocad but there are other programs of course. I saw “Blender” mentioned in other threads and found this:

    http://www.blender.org

    If there is other better starting points, I am happy for comments (and links)

    (Mac OS 10)

    • This reply was modified 6 years, 4 months ago by Bippa1.
    in reply to: Modding: Getting started #21007
    Bippa1
    Participant
    in reply to: Modding: Getting started #21006
    Bippa1
    Participant

    I am the same, I would like to know where to get started in modding Train fever.

    It seems that Autocad is the begining.

    http://www.train-fever.com/forums/topic/modding-guide/

     

    in reply to: Suggestion: Line based vehicle construction #20974
    Bippa1
    Participant

    +2 me too.

     

    in reply to: Suggestion: Train Station Building #20973
    Bippa1
    Participant

    I like the idea of “dragging” the platform along and parallel to an existing track. It means you could have curved platforms. It means you could have goods on the other side of the track etc.

    in reply to: Continually crashing #20971
    Bippa1
    Participant

    Reloading the game worked …. Thanks.

     

    in reply to: Game (mod) requests #20970
    Bippa1
    Participant

    I know, I keep adding ideas.

    Small mixed goods passenger station.

    I know this goes against the games principal of separate goods and passenger stations. …… But. …. What if you could have a mixed goods and passenger station for the early years only, where at a predetermined date (or age) the station must either be made a goods or passenger station.

    Another option would be to have goods on one side (one track) and passengers on the other. This would add complications to the game.

    Currently goods and passengers are separated and it is too easy to just make another separate and completely independent line for goods, so the slower goods trains do not slow the passenger service.

     

     

     

    in reply to: I gave it a fair chance #20967
    Bippa1
    Participant

    You can build roads over tracks. … create a road over a line and then press the “m” or “n” keys to raise or lower the road. Make sure there is enough length in the road.

    I am sure there will be mods for different bridge options in the future.

    I agree with you on making a working railyard.

Viewing 15 posts - 1 through 15 (of 16 total)