Forum Replies Created
When using the “use all cargos” mod, you still need to select “use all cargos” when purchasing a vehicle, can the “use all cargos” be made as the default rather than having coal as the default.
- This reply was modified 5 years, 7 months ago by Bippa1.
Another idea is to have a number of off map towns and cities, with access to these towns and cities generated by randomly placed rail and road entrances on the perimeter of the track. clicking on these entrances could show the name distance and other details of the towns.
This would eliminate the “ring road” effect, particularly on smaller maps.
I agree with AndyKay 100%. ….. “You’re forced to use trucks to make any money with industry – but this game is “TRAIN fever”, not “TRUCK fever””
The ability to build road bridges over rails the same as you do for stations. Over rail single track, over rail double track or over rail 6 track etc. Use the M and N key to rotate the same as stations. Extend the pillars to cover uneven ground. Also snap over rails just like stations.
This could also be reversed for rail over road.
Thanks, that worked.
Im the same. I did not get my game through steam, and I am having troubles loading mods. (Although I have got a couple to work)
Are any of these better?
Here I am answering my own questions.
It seems that you start with a 3d modeling program. I was only aware of Autocad but there are other programs of course. I saw “Blender” mentioned in other threads and found this:
If there is other better starting points, I am happy for comments (and links)
(Mac OS 10)
- This reply was modified 6 years, 4 months ago by Bippa1.
I am the same, I would like to know where to get started in modding Train fever.
It seems that Autocad is the begining.
+2 me too.
I like the idea of “dragging” the platform along and parallel to an existing track. It means you could have curved platforms. It means you could have goods on the other side of the track etc.
Reloading the game worked …. Thanks.
I know, I keep adding ideas.
Small mixed goods passenger station.
I know this goes against the games principal of separate goods and passenger stations. …… But. …. What if you could have a mixed goods and passenger station for the early years only, where at a predetermined date (or age) the station must either be made a goods or passenger station.
Another option would be to have goods on one side (one track) and passengers on the other. This would add complications to the game.
Currently goods and passengers are separated and it is too easy to just make another separate and completely independent line for goods, so the slower goods trains do not slow the passenger service.
You can build roads over tracks. … create a road over a line and then press the “m” or “n” keys to raise or lower the road. Make sure there is enough length in the road.
I am sure there will be mods for different bridge options in the future.
I agree with you on making a working railyard.