Forum Replies Created
Is this even possible? 🙂
Let me add something.
Please give us option to vote about what we want to see in the next patch.
At least let us choose between a few options. Because I think noone would give a single vote for new “depot doors” when there are so many more essential flaws and missing feature that need to be addressed.
@uzurpator: True. I think if the devs hired a guy for spending only 30 minutes a day on the forum, answering questions, spreading more information about what the devs are working on, nobody or signficantly less people would be complaining.
The problem is that nobody says nothing, a post every two or three week can’t be called a good relation with the community… which is far more important in 2014 than the devs think.
I totally agree with Tattoo.
If you buy a car, would you care if it was built by 300 people or just 5? Would you be satisfied if you were told that the car lacks the steering wheel because it was built by only few guys?
Don’t get me wrong, I’m not saying it’s a bad game, my problem is that the devs should not sell it as a full game, because it is misleading. It is an early access game and should be treated as so.
My other problem is the attitude of the devs toward this forum and the community, but that’s another thing.
Bugs, lack of content, slow performance, boring gameplay, limited options… that’s Train Fever right now.
I have already stopped playing it and returned to OpenTTD. I feel that this game needs at least a year of development… The devs definitely should not have released it so soon, maybe sticking to “early access” for another year would have been a better solution.
Yeah, that’s why I loved a similar mod in OpenTTD. It was fun to reopen a long abandoned line 🙂
So many great ideas! I’d like to share mine:
- dynamic weather with snow and rain, like in Banished. Snow can influence speed, might make certain line to stop
- more type of tracks, following the UIC standards would be awesome OR different gauges with narrower gauges needing lesser maintenance
- planning tool! as the terrain can be little tricky, a planning tool would be useful for track laying
- larger factories in cities that need have their own platforms and inner industrial railway system, which you can connect to your own system.
- scheduled track maintenance. Abandoned railways become covered with grass and weed over time (just like in OpenTTD)
So what I’d like to see is a deeper and more realistic industry and more realistic track management.September 17, 2014 at 13:44 in reply to: I have the game on Steam but it's only some kind of early release (?) #8876
Just what I expected. So it is acceptable to you to falsely accuse people, and after it is revealed that you are wrong, you do not apologize. That is what I call a character. I apologize though if my first post insulted you or anyone, I just wanted to point out in a sarcastic way that it’s an unfinished game yet, which you and others indeed acknowledged. Regardless of the fact the I expected more from the release, I’ll certainly give the game a good review because in its genre it’s a good game in which people can sink a lot of hours. Just like I certainly will. Our site has around ~10.000 unique visitor a day, which is not much, and yeah, I’m a wannabe tester (because it’s a hobby for me), but if I can influence a couple of people to buy this game, it is good for the devs I guess.
By the way, what configuration do you have? 600+ trucks and 150+ full lenght train is cool, I’m not even close to that!
EDIT: too many enters
September 17, 2014 at 13:09 in reply to: I have the game on Steam but it's only some kind of early release (?) #8868
- This reply was modified 7 years, 9 months ago by fcsaba.
Throwing accusations like these is a pretty harsh, it this how you communicate by default?
No, I didn’t get my free copy from filesharing, feel free to add me on Steam (winghun), and you can see that yourself. Then go to http://www.playdome.hu/cikk/40820/the-golf-club, where you can see my latest article, check the author (Szerző), which will be Wing. You can figure out the rest, then I’ll accept your apology which I guess you will certainly make after accusing me of lying and piracy.
I understand that you love this game. I don’t, and you should understand this as well, mainly because I feel that it an is unfinished and quite untested game.September 17, 2014 at 12:46 in reply to: I have the game on Steam but it's only some kind of early release (?) #8861
I couldn’t agree more. It’s really two different approaches to game development, I guess. You can either polish a game, fill with content, make it final, then release it OR you can release an early version with lesser content, maybe more bugs but it’s still enjoyable to the community so why not release it. I might be old-fashioned, but I prefer the former, because it wouldn’t be the first time when the missing content (and even bugfixing) is filled with DLC for cash, which method I really despise. And that’s why I might have reacted more impulsive for this release version of TF than I usually do. But of course I might judge early, and these guys won’t be like that.
I bloody love CK2! Especially with the Game of Thrones mod I just found a couple of days ago. But my all time favourite is Vicky2. I hope Paradox will release a 3rd episode with the EU4/CK2 engine, that would be just awesome. But it seems HoI4 will be out earlier 🙂September 17, 2014 at 12:13 in reply to: I have the game on Steam but it's only some kind of early release (?) #8854
I play Paradox Games, which are just a little bit more complex than TF, which is quite primitive compared to them. But please tell me how it is intuitive to realize for example that there are signals at the begininng and the end of the platforms? If you can’t make a game that is intuitive to learn or hide little surprises like that, write a manual. Simple as this. I understood that you enjoy exploring bugs and features, but when I started playing Transport Tycoon Deluxe in 1995 when I was a kid with zero to none English knowledge, I had plenty of free time, now I do not really. But the manual thing is just the tip of the iceberg, it’s one the lesser problems.
Accusation is a bit strong word for my list, sorry if I repeated myself about the content, but I guess you might understood my point.
Yeah, it’s hard to see a lot of criticism in my list, because there isn’t many. Maybe I just expected too much, a game that incorporates features of OpenTTD with some modern stuffs and hence the disappointment. Still, I enjoy watching the steamers in the train cam for minutes or lurking in the towns in close view watching my trains from afar.
Sure, I have pretty ambivalent feelings about this game. It’s such a huge missed opportunity that it makes me feel pain.September 17, 2014 at 11:19 in reply to: I have the game on Steam but it's only some kind of early release (?) #8840
Although I didn’t pay for this game (I work as a reviewer for an online game mag, so I got a free copy) I feel somehow cheated, this is what a beta looks like, not a full version. I’ve been waiting for this game for a long time, I’ve played the game way more than I usually do to be able to write a proper review, but I simply can’t recommend this game to anyone yet. Too bad, it was quite promising.September 17, 2014 at 11:10 in reply to: I have the game on Steam but it's only some kind of early release (?) #8837
They do not work, trains don’t go to free platforms. Unfortunately, dynamic platforms are yet to be implemented, currently platforms are assigned to the lines.
The interactive guide is not complete, nor was made by the devs, it’s just a hobby project of one of the forum members. And the release notes are not what I want, I want information about further updates.
- This reply was modified 7 years, 9 months ago by fcsaba.
Haha, you are right. However in my country all the tracks belong to the state railways. So when they decomission a track, they just let it rot there… of course, the city removes the crossings (by simply pour a layer of asphalt over it), but the tracks remain in place until doomsday…
…which is actually super cool, because I love abandoned railways and enthusiasts can ride handcars on them!
I wouldn’t say so. If there will be realistic economic model in the game in the future with opening and closing factories, it will be inevitable to abandone unprofitable lines. And honestly, there are those little detalis that bring life to a game!