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Well from what I know if you can find a way to export the model as an .OBJ file there’s an old conversion program that will automatically convert the model to they file types Train Fever uses. I only use Maya 2015 & 2016 so I can confirm it to work without any extra features.
You still need to make the .LUA, .MDL, etc files manually, but this also includes a tool to view the file without opening the game (assuming you can get it to work as all my PCs can’t open the viwer at all for some reason.)
Sadly the link to the download is long gone, but I still ahve the programs backed up, so if you want to try them just ask me.
Well to be honest (almost) everyone seems to have moved on to Transport Fever to discuss this being a feature in that game as it’s looking like everything Train Fever should of been.
But I’d love to test and use this mod in TF 1 with what ever features you want to add to it.
It’s 1:15 AM here and I’m still waiting to hear the news! ^_^
- This reply was modified 6 years, 2 months ago by jm764. Reason: sleepy typo
As some one who works on upgrading and fixing PCs for a living I can say this without hesitation:
If it DOESN’T already have Windows 10 on it when you buy it, DON’T upgrade unless you have a FULL backup of your PC and it’s Factor/Windows install files in case it fails.
Windows 10 will bug you about upgrading for Windows 7/8.1 a lot, but MOST original built Windows 7 PC’s CAN’T even run Windows 10.
Now I’m not saying you can’t run it at all, I’ve gotten it to work just fine on a Pentium 4 HT, with only 2GB of ram, and an ancient Intel 945 iGPU just fine (after ALOT of driver install issues), but alot of times it won’t even run on modern (2009-2013) PCs at all or with major complications.
In short don’t do it unless you can risk losing your OS and personal files if it screws up.
As a personal preference Windows 10, even with all it’s bells and whistles still doesn’t top Windows 7 or 8.1 in overall usability, function, and compatibility. It DOES run alot “smoother” for me on all my PCs than 7/8.1 have ever run (even faster than Windows XP on some of the older ones) but over all most people won’t see much of a difference.
So unless you NEED any of the new features of Windows 10 (like Direct X 12 which isn’t even mainstream yet) then keep Windows 7 or 8.1!
No, sadly those are still randomized in size and location, but you can set the max size a city can grow.
The bulldozer can be a bit “iffy” some times. It really depends on what you’re bulldozing and where. usually the best way to bulldoze is to find the center of the building or section of track/road and at a low to mid height zoom level.
Alright, I’ll make a quick video and a save file about this. This strategy very useful in the Nordic (Fan Made) Dlc pack where the first train only goes 9 Mph (14.5 Kmh) at top speed.
It’s only a 5 minute wait time as the travelers stay in a building for a certain amount of time before traveling again; This means that the only thing you really have to worry about is how long it takes to get from one station to another in a multi route line and if it is evenly dividable by 20. If you have a route with 10 stops you want the total time under 200 minutes (3hours and 20 minutes).
This also considers the time it takes to travel TO the station before hand and FROM the station to the destination.
So for a 15 minute trip it would be 2.5 minutes to travel to the station and 2.5 minutes to travel from the station.
No problem. 🙂
Did you try redownloading the game? Sometimes that will fix the errors. If not were there any system updates or major changes done to your PC’s hardware? (I refer to Macs and Linux based machines as PC’s.)January 8, 2016 at 22:40 in reply to: What engine should next game use? – As requested by Tom = ) #20968
@Enzojz If the devs use anything other than the custom engine currently used then the game has to be rewritten anyway.
In 1850 yes. Trucks (Horse Wagons) are a bit too slow for long distance travel until the first gasoline-powered ones in the 1900s as you usually lose more money than you gain initially. If you are going to use trucks to start then only use them on routes where cargo is already moving on its own: this will alow for you to already have a supply of cargo to load with and will automatically increase production immediately after a few trucks arrive at their destination(s).
Sametime applies with buses (Horse wagons), but the initial profits are lower for local travel then long distance travel. Trams (Horse trams) seem to be better at local then buses initally, but are more expensive to build.
Allow these tips also apply to the Euro and Nordic (Fan made) Dlc.
I’ve always found long distance train travel to be very profitable for both the stock Euro and Usa Dlc themes in 1850. Its possible to have trains make profit with a 30 min route (15min to one station and 15 back). I’ll see if I can recreate a hard map similar to yours when I get the chance.
Will this be updated for the final TF update when it comes out? Alot of the information here is still current, but lacks a few newer features like the new cargo capacity type system.December 24, 2015 at 04:44 in reply to: What engine should next game use? – As requested by Tom = ) #20841
As far as a comparison for game engines go between UE4 and Unity5: https://create3dgames.wordpress.com/2015/09/07/unity-5-vs-unreal-engine-4/
I personally find the original TF engine to be very well designed for the first game Urban Games has made and is one of my favorite custom game engines I’ve seen so far.
“If it aint too broke, patch it till you run out of duct tape…”- Jason M.
I say stick with the current TF engine and improve the performance, though if I had to pick a new engine I’d select Unity5 for compatibility and performance over features.