Tattoo

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Viewing 15 posts - 1 through 15 (of 18 total)
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  • in reply to: Trouble With Cargo #21135
    Tattoo
    Participant

    Wow, I quit playing this over a year ago and am seeing people still complaining over the same reason I stopped playing this. So after a year + they still haven’t fix this game and now say they are moving on to a new game, huh? All I can say is, WOW!! Talk about a major disappointment and let down. That’s ok tho because this game taught me a valuable lesson to NOT trust people who sell games on Steam. These people got my money for this game but will never get any more of it and I certainly will NOT purchase another game off of Steam unless I know for a fact that it is complete and in perfect working order. Buying a game that is still in development just is not worth the hassle or time since this game has been very disappointing.

    God luck Urban Games on your next adventure as I’ll be sure NOT to be a part of it. I’m still very disappointed with your first game that was NOT worth the money you charged for it. Again, I’ll take the loss as you taught me a valuable lesson. Lesson learned and it will never happen again.

    in reply to: [TOOL] Train Fever Model Viewer #10695
    Tattoo
    Participant

    Yes, that did it. Thanx Jey_Bee

    in reply to: Rails #10685
    Tattoo
    Participant

    regular track = 120

    hs track = 300

    in reply to: [TOOL] Train Fever Model Viewer #10679
    Tattoo
    Participant

    Still getting error when trying to open a file. Windows 7 Ultimate 64 bit fully updated already just last week. 🙁

    This is the text inside the  box;

    See the end of this message for details on invoking

    just-in-time (JIT) debugging instead of this dialog box.

     

    ************** Exception Text **************

    System.DllNotFoundException: Unable to load DLL ‘lua52’: The specified module could not be found. (Exception from HRESULT: 0x8007007E)

    at KeraLua.NativeMethods.LuaLNewState()

    at NLua.Lua..ctor()

    at TFMV.ContentManager.LoadMesh(String FileName)

    at TFMV.MainForm.OpenMesh(String FileName)

    at TFMV.MainForm.<.ctor>b__2(Object sender, CancelEventArgs e)

    at System.Windows.Forms.FileDialog.HandleVistaFileOk(IFileDialog dialog)

     

     

    ************** Loaded Assemblies **************

    mscorlib

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.1026 (RTMGDR.030319-1000)

    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll

    —————————————-

    TFMV

    Assembly Version: 0.3.2.0

    Win32 Version: 0.3.2

    CodeBase: file:///F:/Train%20Fever%20Tools/Train%20Fever%20Model%20Viewer/0.3.2/TFMV.exe

    —————————————-

    System.Windows.Forms

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.1002 built by: RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

    —————————————-

    System.Drawing

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.1001 built by: RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

    —————————————-

    System

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.1001 built by: RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

    —————————————-

    OpenTK.GLControl

    Assembly Version: 1.1.0.0

    Win32 Version: 1.1.1589.5942

    CodeBase: file:///F:/Train%20Fever%20Tools/Train%20Fever%20Model%20Viewer/0.3.2/OpenTK.GLControl.DLL

    —————————————-

    OpenTK

    Assembly Version: 1.1.0.0

    Win32 Version: 1.1.1589.5942

    CodeBase: file:///F:/Train%20Fever%20Tools/Train%20Fever%20Model%20Viewer/0.3.2/OpenTK.DLL

    —————————————-

    System.Core

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.1 built by: RTMRel

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

    —————————————-

    NLua

    Assembly Version: 1.3.1.0

    Win32 Version: 1.3.1

    CodeBase: file:///F:/Train%20Fever%20Tools/Train%20Fever%20Model%20Viewer/0.3.2/x64/NLua.dll

    —————————————-

    KeraLua

    Assembly Version: 1.3.1.0

    Win32 Version: 1.3.1.0

    CodeBase: file:///F:/Train%20Fever%20Tools/Train%20Fever%20Model%20Viewer/0.3.2/x64/KeraLua.DLL

    —————————————-

    System.Xml

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.1026 built by: RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

    —————————————-

    System.Configuration

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.1015 (RTMGDR.030319-1000)

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

    —————————————-

     

    ************** JIT Debugging **************

    To enable just-in-time (JIT) debugging, the .config file for this

    application or computer (machine.config) must have the

    jitDebugging value set in the system.windows.forms section.

    The application must also be compiled with debugging

    enabled.

     

    For example:

     

    <configuration>

    <system.windows.forms jitDebugging=”true” />

    </configuration>

     

    When JIT debugging is enabled, any unhandled exception

    will be sent to the JIT debugger registered on the computer

    rather than be handled by this dialog box.

     

     

    in reply to: [TOOL] Train Fever Model Viewer #10514
    Tattoo
    Participant

    Yes, the images you posted of the gui looked good but it seems like we can’t drag and drop any more. I found that very easy to do.

    in reply to: [TOOL] Train Fever Model Viewer #10479
    Tattoo
    Participant

    Here’s the error I get.

    http://i.imgur.com/myAAbT7.png

    in reply to: [TOOL] Train Fever Model Viewer #10452
    Tattoo
    Participant

    Thank you for all your hard work. 🙂

    in reply to: Better Bridges, Cross Issues and Avenues #10340
    Tattoo
    Participant

    This is how Cities In Motion 2 have it.

    See the link:
    http://distrita.com/wp-content/uploads/2014/09/Screen-Shot-2014-09-29-at-6.18.09-.png

    This would be a very good idea because I just had to delete all my buses in the 2 towns I watch because of the traffic jams. I was messing with it for a while after that and started updating ALL of the roads to 4 lanes and it seems to help even tho I have to demolish the good looking sky scrapers and a lot of other buildings. 🙁  I’m still waiting to see new ones pop up. So far only the small buildings are being rebuilt.

    Tattoo
    Participant

    Oh ok, thanks. I was wondering because I’ve seen NO maps in train Fever which would be nice to have…

    in reply to: Bridges require way too many pillars #10313
    Tattoo
    Participant

    I also agree to this bridge pillar span. It is a real pain in the butt trying to create a second rail bridge next to the first because of the pillars. I get that damn pop up error way too much. It’s f*****g annoying and am getting very tired of it. This definitely needs to be fixed along with many other problems that should have been fixed before released.

    Thanks Urban Games for letting me pay to beta test your f*****g game because I don’t believe it was beta tested correctly before it was released to us paying beta testers…

    And YES, I am pissed off now and get more pissed off every time I have to stop playing because of the performance problems when my system is well above the required system stats..

    in reply to: Electrification #10312
    Tattoo
    Participant

    I had this same problem and found that I also had to electrify the lil bit of track coming out of the train depot. When I had to add the wires tho, it would do large pieces of sections and not each track section how I layed it like others said it did, thankfully because I build using smaller sections to hug the terrain more instead of one long piece that produces bridges and tunnels.

    Tattoo
    Participant

    To make the population use you service (and to have a good profit too), your lines must connect strategic points (using the zone map).

    Zone map? What version of the game are you using because there are no maps in my version of the game.

    in reply to: [Bug] Bus Lanes being clogged by traffic #10292
    Tattoo
    Participant

    I’m getting this too and it totally disables all my bus and tram lines. Definitely needs fixing. We shouldn’t have to delete the roads to fix this.

    This game supposedly was beta tested so I’m curious to know if this was seen in the beat tests. Or did they not even test it like they said. It seems to me that they didn’t test it and we are all their beta testers AND we had to pay to do it for them because if this game was beta tested one would think that the errors we’re getting would have been resolved before release. So if there were beta testers, what the hell did they test and what did they report on because it seems they sure did miss a whole bunch of problems.

    Even tho I think the game has potential, I don’t think it should have been released with all the problems that it has and I don’t like that I had to pay to beta test a game that was supposedly ready for primetime. I just hope they keep good to their word and fix all the problems in a timely manner because as of now, the games I started are way too choppy for me to continue to play them. And that is annoying me very much since I paid $36.00 for a game that I can’t continue playing and now I feel that I was ripped off.

    • This reply was modified 7 years, 10 months ago by Tattoo.
    • This reply was modified 7 years, 10 months ago by Tattoo.
    in reply to: [WIP] Union Pacific SD40 #10220
    Tattoo
    Participant

    Very nice. I like the dirty one.

    Having an option to flip the engines would be nice to have so there isn’t so many flipped engine taking up more space. I’m curious to see what the train buying window looks like when more trains are added.

    I also think there should be a distinction between the different couplers too. It looks funny with a sd40 pulling the wagons from across the pond. 🙂

    in reply to: Breakdowns #10169
    Tattoo
    Participant

    This would be nice because I have a double passenger line connecting all the towns on a medium map with 30 trains, 15 towns – 2 per town, and when it was time to upgrade, it took forever and was a big pain in the butt. So I’d like to see something like this as well. But not until they optimize it first. That should be their first priority imo.

Viewing 15 posts - 1 through 15 (of 18 total)