frequency – Train Fever Official Website (archived) Thu, 25 Sep 2014 21:03:03 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 Bus / carriage line not working! Frequency is "–" /forums/topic/bus-carriage-line-not-working-frequency-is/ Thu, 25 Sep 2014 21:03:03 +0000 /forums/topic/bus-carriage-line-not-working-frequency-is/ Continue reading ]]> When I’m setting up a new horse line it sometimes won’t work. The frequency is –. And the bus(es) stands still at a bus stop. The bus says “No path”. As a result nobody is using the bus and I lose a lot of money.

 

Please help.

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What the "Frequency" in train fever means /forums/topic/what-the-frequency-in-train-fever-means/ Tue, 09 Sep 2014 02:08:47 +0000 /forums/topic/what-the-frequency-in-train-fever-means/ Continue reading ]]> So I am raising my finger and tell you: “Son, for the better in your life, get this right once and for all: The frequency is not the travel time. It is the frequency of how often a vehicel stops at a station on a line on average. Though I give you, that the game designers tried hard to confuse you. Because a frequency is measured in times per timeperiod. And if they wanted to display it correctly they would have to display

Frequency = 1/20min

Understand and remember this always, so no funny man will be able to laugh at you and then, when the two of you have an argument, will be able to tell you that you were wrong.”

😉

Seriously, I estimate 2/3 rds of everyone who talks about game mechanics and this value that is displayed, has it wrong. Frequency is something far different than travel time. Why would travel time change if you add or remove vehicles to/from a line. Also if you calculate several things using this value, it only adds up, if it is treated as actual frequency

x times per y minutes

or

x times per y seconds

(x, in this case being always 1).

So if the “Frequency” displays “14min” then what this actually means is:

once per 14 minutes

or

1/14 minutes

or

On average, every 14 minutes a vehicle stops at a station of this line.

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