openttd – Train Fever Official Website (archived) Fri, 05 Sep 2014 08:16:54 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 Switches, crossings and signals /forums/topic/switches-crossings-and-signals/ Fri, 05 Sep 2014 08:11:21 +0000 /forums/topic/switches-crossings-and-signals/ Continue reading ]]> Hey there!

I also posted this on the Steam forums, since I was unable to post here on the official forums at the time due to a forum mail glitch (couldn’t create an account). Been looking forward to the release of this game for months! Glad it has finally arrived.

Unfortunately, as an avid Transport Tycoon, OpenTTD and Simutrans player, I find some things rather lacking. Maybe I’m just overlooking things or not used to this game yet, but it seems like I am unable to build any of the more complex stuff I used to be able to build in the aforementioned games.

Firstly, I’m having a really hard time making a simple roro-station, see example below (right click and select ‘show image’ or something like that to view the non-squished version).

The grey area is a station, the small house at the bottom is the depot. The layout so far consists of a simple one way track, leading to a split with two one way tracks entering the station.

For some reason the blue train just absolutely refuses to pick track B when the yellow train is loading at track A. It’s very stubborn like that. I think I’ve exhausted every possible combination of signals. In examples 7 and 8 the blue train refuses to leave the depot at all. In OpenTTD, I used block-, pre-, entry- and exit-signals in this situation, but in this game I’m only able to build path signals and they don’t seem to understand what I’m trying to achieve. What am I overlooking? Any suggestions?

The signals in use are one-way only, I tried turning them around but clearly that didn’t work either. I’m not sure how to make a simple roro-station in this game. I hoped the system would resemble OpenTTD, but seemingly it doesn’t.

Secondly, I can’t figure out how to make railway tracks cross, as seen in the example below.

I’ve been struggling with this all day, but it seems like the game just won’t let me build this way. However, I can’t imagine this is intended behavior, as it would really make many, many neat and realistic looking track layouts simply impossible to build.

So far, despite my enthusiasm, I’m actually kinda disappointed with the game. It looks rather dull (trains look great though, locomotive mechanics look really neat), there is no weather system that I can see, nor a day and night cycle. Performance isn’t great. There’s no multiplay nor are there any advanced land generation options. There also aren’t many industry types and I can’t build boats or airplanes. On top of that, it now seems I can’t even build railways the way I had imagined and there’s no waypoints to help out either (never needed them before in comparable games, but this time they could actually come in handy).

I guess it’s back to OpenTTD 🙁 Very happy with the soundtrack though! Trailerpark and Rumble Tracks are really good, and the intro of Big Boss will give all TTD players a sense of nostalgia 🙂

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GRF system /forums/topic/grf-system/ Fri, 20 Sep 2013 02:06:36 +0000 /forums/topic/grf-system/ Hello, Developers.

What about GRF system, such as in OpenTTD? Or another user-content-system? Maybe something such as BaNaNas (http://bananas.openttd.org/en)?

Thanks.

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