passenger – Train Fever Official Website (archived) Wed, 27 Nov 2013 19:54:57 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 Passenger Intelligence /forums/topic/passenger-intelligence/ Wed, 27 Nov 2013 19:54:57 +0000 /forums/topic/passenger-intelligence/ Continue reading ]]> I have just found out that a new transportation game was being developed at the moment. I have loved Railroad Tycoon 3 and the Cities in Motion series, so I am very excited to see this new game coming. It looks promising !

I was wondering about passenger intelligence :

1) First, is it like in CiM 2, that is to say each person is unique and we could follow each person to see what he does if we want ?

2)People’s reason for travelling is always going to work/home ? Or are there leisure/touristic reasons ?

3) Close to the previous question, are there different type of people ? We could imagine a system of student/workers/pensioner and cities which provide more or less jobs, universities and leisure facilities.

4) I read that passengers choose the fastest way to go where they want. Does it take into account waiting time at the station and change of trains time ? For example  a train which does A=>B=>C is slower than a A=>C train, but if it leaves A before, it could arrive at C before the direct train. What the passenger choice in this case ? And if two lines share the same part of railroad and call at the same stations, will passengers take the first train that come, no matter the line it belongs to ? (That would be awesome, since it is a big drawback of CiM for exemple)

 

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