Scenario Campaign Editor – Train Fever Official Website (archived) Tue, 24 Dec 2013 03:35:27 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 "Alot of Questions about gameplay" /forums/topic/the-list/ Mon, 23 Dec 2013 00:24:48 +0000 /forums/topic/the-list/ Continue reading ]]> Hi I’m Jason and I’ve been following the development of the game and I’m impressed at what’s been implemented.

 

I do have a lot of questions though (divided by topic).

 

Game Abbreviations (from my most played of this type):

 

Rail Based only-

Railroad Pioneer- RP

Railroad Tycoon Series (Specifically Railroad Tycoon 3)- RT

 

Semi Trucks/Lorries only

Freight Tycoon Inc.- FTI

 

All Transport Types-

Transport Tycoon/ Open Transport Tycoon Deluxe- TTD

Simutrans- ST

Chris Sawyer’s Locomotion- CSL

Cities in Motion 1 and 2- CiM

Transport Giant Gold- TG

 

Heavy Transport Influence/Bonuses

SimCity Series All Versions (Specifically SimCity 200o Special Edition,  Sim City 4 + Rush Hour, and SimCity 2013)- SC

Industry Giant 2 Gold- IG2

 

 

Coal/Pre-Electric Era Options (1850’s through 1920’s)

1. Will coal, wood, and oil be sold to a city (with our refining) for fuel  until electricity is introduced like RT, TTD, SC, IG2, TG?

2. Industries “invented” over time like RT3?

3. Wood and/or Coal Depot and Water Towers to refuel coal/per X miles like RT?

4. Engines need to be “researched” before available like RP?

5. Narrow gauge rail and multi-gauge (standard winth narrow inside) building like CSL?

 

Coal/ Early-Electric\Diesel Era (1920’s-1950’s)

1. Will power plants be needed to produce power for trains and boost production in industries/cities like ST (power for buildings only/ trains had unlimited power.) ?

2. Will oil need to be refined for diesels?

3. Mass “Electrification” of track like CSL and RT3?

 

Diesel Era (1950’s – 1980’s)

1.  Major Airports/Sea Ports and Modern Highways to be placed on map by city AI and/or built by player (highway only by player) like SC/CiM?

 

High Speed Era (1990’s – 2020)

1. Maglev track and vehicles like TTD?

 

Future Era? (2020-End Game?)

1. Future vehicles, cargoes, and buildings like all the other games above (except RP and FTI)?

 

All Eras-

1. Era based events and facts such as Economic Highs and Lows, Natural Disasters, Historical info, etc. like all the games mentioned?

2. Era based music for each era like TTD, CSL, RP, and TG?

 

Company Items/Bonuses

1. An HQ for the company and upgrades for it to improve profits, expenses, etc. like IG2, TG, CSL and FTI?

2. Company built monuments/recreation centers to boost city/company ratings and attraction like IG2 and SC.

3. Company built industries/commercial buildings and/or buy/fund current industries and  upgrade/sell them like RT3, TTD, ST, CSL and RP

4. Allow competitors to connect and use your tracks for a fee like RT3, ST, IG2 and RP?

5. Adjustable wages/cost to improve performance or lower it from changes like CiM.

 

Gameplay:

1. Vehicle Breakdowns and Crashes like all the above (except SC)?

2. Track/Road aging and problems from a low repair budget and high use?

3. Buy/Merge rival companies like IG2, RT3, and ST?

4. Mass Vehicle Deletion, Replacement, and Upgrades like RT3 and IG2?

5. Mass Train Signal Placement like OTTD?

6. Changeable loan interest rates and ticket prices like CSL and CiM?

7. An optional day/night mode like CiM2, RT3 and ST (Clock speed could be personally set custom speed and type like D/M/Y or Min./Hrs./Day in RT3 in-game editor and ST in advanced pregame options)?

8. The ability to import resources like oil, coal, etc. if they run out on the map and can’t be imported prior (really big problem in IG2)

9.

 

Other:

1. Era based music

2. American based buildings, vehicles, landscapes etc. available at game launch date (even if it just a few).

3. In-game video recording option like SC?

4. Scenarios/Historic Themed missions like all the games above (except ST)

 

That’s all I can think of now, and sorry it’s soo long. ^_^;

 

Good luck developers with the game! 😀

– Jason

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