signals – Train Fever Official Website (archived) Sat, 27 Sep 2014 13:43:47 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 "Track is blocked" is no fun /forums/topic/track-is-blocked-is-no-fun/ Sat, 27 Sep 2014 13:43:47 +0000 /forums/topic/track-is-blocked-is-no-fun/ Continue reading ]]> After playing 76 hours I’d like to talk about an anoying feature with no need:

Often, if I try to attach/remove another signal, crossing or electrification to existing track, the message “Track is blocked” will appear. Why? Okay, technically I know there is another train on that track (though I sometimes might have to try which one), and in most cases I can stop this train, do what I want and get the train back going. But as a player I must say: do we really need that? To be honest it is just a great way of wasting time to wait for all blocking vehicles to pass by, or stop them. It also causes traffic jams when there is no need for them.

I also see that in reality there would be a certain risk for the workers fiddling around with track if there are trains on it. But in a game? Come on, please give us the comfort to just do this! I don’t call this “error” but  I am talking about ergonomics here…

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Signaling system /forums/topic/signaling-system/ Wed, 26 Jun 2013 11:46:09 +0000 /forums/topic/signaling-system/ Continue reading ]]> What the signaling system will be like for trains? Will it be similiar to what is there in OTTD? Will it be similiar to real life signaling system? Will it be simplified and more just for aesthetics? Personally I would like it to work similiar to the UK system which is very simple and let’s you say most of the time which way the train will travel by just looking at the signals.

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