stations – Train Fever Official Website (archived) Sat, 14 Feb 2015 19:43:16 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 Suggestion: "Upgradable" station /forums/topic/suggestion-upgradable-station/ Sat, 14 Feb 2015 19:43:16 +0000 /forums/topic/suggestion-upgradable-station/ Continue reading ]]> I know that a truly upgradable station (i.e., with an “upgrade to…” button) would be very difficult to implement, but I have suggestion for an interim hack: a station which takes up the same amount of space as a 5-track, 360 m station, but displays the model of a smaller station (with track extensions at the two ends if the smaller station isn’t as long).

The way that I think this could be used is:

  1. Build your first station as an “upgradable” 1-track, 120 m station. This includes 360 m of track – i.e., 120 m of platform with 120 m of un-modifiable straight track on either end
  2. Because the reserved track section is actually 360 m long, all connecting track gets placed further away (i.e. it’s not possible to place a switch/signal directly at the end of the platform), but this leaves enough space to seamlessly connect everything when it’s time to upgrade
  3. Because enough space is reserved for a full-sized station, the city may develop an “empty spot” beside your station (in the reserved, but empty-looking, land which your station technically occupies). This is good news, however, because it prevents you from having to spend millions demolishing buildings later if you expand station
  4. At some point in the future, you demolish the existing station and replace it with an intermediate 2-platform, 240 m, “expandable” station. Its model takes up more space than the original station did, but the footprint that the game reserves is still 5 tracks by 360 m. As far as I know, demolishing the station (and resetting your passenger count to zero) is unavoidable, but perhaps with developer support it could be done more seamlessly.
  5. Eventually you upgrade to the full 5-platform, 360 m station, and the size of the reserved footprint and the displayed model finally agree

I think it would be good to still keep the original small stations (you wouldn’t want to have to clear out an enormous amount of land just to place a small station which you never intended to upgrade) so ideally I would make the “expandable” station available in addition to the original stations.

I haven’t modded this game myself, so I don’t know how easy/hard it would be… but I think that this would make the transition from early- to mid- and late-game a lot more pleasant.

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[suggestion] Draggable platforms & Placeable station entrance /forums/topic/suggestion-draggable-platforms-placeable-station-entrance/ Fri, 19 Dec 2014 20:47:47 +0000 /forums/topic/suggestion-draggable-platforms-placeable-station-entrance/ Continue reading ]]> Draggable platforms & placeable station entrance.

I know there have already been some post about curved and draggable platforms. But i can’t get it out of my head if i don’t post some graphics i have made about it. so here they are!

Fig.1

Fig.2

 

Keep in mind this is just some basic idea. I now close to nothing about how to make something like this happen, I just think it would be a rich feature to implement in an already good and fun game!

Thanks for looking by.

Sorry for any bad English 🙂

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Different types of bridges, stations etc. /forums/topic/different-types-of-bridges-stations-etc/ Wed, 11 Sep 2013 11:45:29 +0000 /forums/topic/different-types-of-bridges-stations-etc/ Continue reading ]]> Dear developers,

First of all I want express my gladness about the development of a new transport tycoon game! Great work guys!

My questions are, will there be different types of bridges, tunnels, stations (maybe in the future airports) and can we adapt the size of the stations? And also different types of rail/road textures?

Also I think features for example like toll roads make the game more realistic because we built (pay) the roads. Will this be an option?

Thanks in advance for answering!

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