wish wishes bug bugs – Train Fever Official Website (archived) Mon, 22 Sep 2014 10:34:45 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 BUG LIST & WISHES: after 120+ hours of gameplay on hard /forums/topic/bug-list-wishes-after-120-hours-of-gameplay-on-hard/ Mon, 22 Sep 2014 10:34:45 +0000 /forums/topic/bug-list-wishes-after-120-hours-of-gameplay-on-hard/ Continue reading ]]> Dear magician-developers,

After a very enjoyable 120+ hours of “TrainF ever” gameplay on hard mode, these are my most urgent requests to be fixed:

Simulation dynamics:

  • Introduction of waypoints for paths!
  • Rebalanced costs and income between train and road vehicles. I’d like to see trains outperform trucks, buses and trams when transporting larger volumes on larger distances.
  • The traffic bug fixed where one notices huge private traffic use (jams, grid locks…) when installing public transport, and when abandoning public transport services in that city, private transport is vanishing (clear streets).
  • An alternative of the 20-minute rule for bulk cargo (wood, oil, ore, coal,…) so they can be transported from farther away and with less urgent (fast) means. The difference between fast locomotives for people and slow but powerful locomotives becomes interesting.
  • A more divers economy, with more specialized industry chains. Not only the producing “goods”, but with specific city demands, that become more complex with a growing city. Now it does not matter which goods are produced (oil, wood, steel). It’s all the same.

Game genesis:

  • Industries should be more logically placed (iron in mountains, wood near forests,…) during the genesis of the game. Now one gets a rather dull chaotic placement of industries without any pattern or logic.
  • More moutainous region then “hilly”. I would like to see the problem the one HAS TO get over a high mountain pass to connect 2 cities: no way around or through it.
  • Less evenly spread villages, some isolated, some more clustered. And also less even in size: some are really tiny (<50), but one or two are already rather large (>300).
  • Longer and smaller maps for longer distances, in addition of the current square-only maps.

Construction issues:

  • Railway stations need to be upgradable without having to destroy and replace them. I accept one has to clear the zone that is going to be taken by the expansion, from buildings en roads. But trying to replace a deleted a station is a real pain, and often a game crashing experience.
  • Fix the construction issues with bridges and tunnels: they have to be much more expensive (10x or so), and bridges need less pillars (less problematic placement).
  • the “limited waiting people bug” of bus stations needs to be fixed, so they are a real upgrade to the simple bus stop.

Missing content:

  • introduction of a 5the building type in cities: public building. Schools , churches, city halls, hospitals… They would be nice landmarks, and generate specific (transport) needs.
  • introduction of new cargo/people spawn and drop-off points (harbours, airports, …)
  • the double slip!
  • Extendable stations with extra services to make them more attractif for potential travelers (eg with car parking, waiting room with snacks/restaurant/…, repair services, bycicle stands,….)

I have tons more of wishes, but for the moment I would like the core of the game fleshed out, and the gameplay more diverse and less irritating at moments. The detailing and eye candy may be left left for later.

]]>