model – Train Fever Official Website (archived) Fri, 10 Oct 2014 04:07:45 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 [TOOL] Train Fever Model Converter /forums/topic/train-fever-model-converter/ Mon, 08 Sep 2014 05:13:57 +0000 /forums/topic/train-fever-model-converter/ Continue reading ]]> Model converter finally done. It’s a simple command-line tool, that takes 3D model file name as parameter and converts it’s meshes into Train Fever mesh format (.msh and .msh.blob pairs).
This program just converts model geometry. To add converted models to the game you need to manually write .mdl config and so on. I will make tutorial, how to entirely add your trains and etc in game, later.
Supported input model format: Collada .dae, Blender .blend, 3Ds Max .3ds, Wavefront .obj and many others.
You can download it here http://omich.pngamers.org/tfmc.php#en

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[TOOL] Train Fever Model Viewer /forums/topic/train-fever-model-viewer/ Sat, 06 Sep 2014 19:07:51 +0000 /forums/topic/train-fever-model-viewer/ Continue reading ]]> Train Fever Model Viewer 0.3.3

  • This program can open and show game models in msh, grp, mdl formats.
  • It can show model LODs, meshes, animations, bounding box, origin points.
  • If you open model from game directory (or from mod with valid directory structure), it automatically finds and load all model dependencies.
  • In 3D view you can rotate model by dragging left mouse button and zoom by dragging vertically right mouse button.

Program GUI translated in English and Russian. I can make a localization in other languages, if you help me translate it.

Program licensed under WTFPLv2. I can give you source code (C#, .NET 4.0), if you want to make a fork or etc.

You can download it here:

Also, it is dependent on .NET framework redistributable 4.0 or higher, Visual C++ 2013 redistributable and OpenGL 2.0 or higher.

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Russian trainset /forums/topic/russian-trainset/ Thu, 04 Sep 2014 17:04:09 +0000 /forums/topic/russian-trainset/ Continue reading ]]> Hi guys. I’m working on some russian and xUSSR train models.
I plan to create ChME3, M62, 2TE10m, 2TE116, Chs2, Chs7, VL8, VL10, VL15, VL60, VL80 and so on models soon.
VL10u model is nearing completion (need some fixes and optimization on rounded edges):
VL10u wireframe
VL10u
Sorry for my probably bad english, it’s not my native language.

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