Building industries – Train Fever /forums/topic/building-industries/feed/ Wed, 30 Apr 2025 12:22:34 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/building-industries/#post-1712 <![CDATA[Building industries]]> /forums/topic/building-industries/#post-1712 Sat, 14 Dec 2013 05:59:11 +0000 plnrmatt I just found out about this game today. Looks great!! There hasn’t been a brilliant railway/transport tycoon-like game released for years. I can’t wait to play it 🙂 I’ve just got three questions:

  1. It’s great news that there will be freight in the game & that delivering freight has a dynamic impact on city growth, I would like to know whether we will be able to build industries? or will they only be built by the AI?
  2. Will it be possible (by building transport to a vacant isolated area on the map) to seed a new town?
  3. The  gameplay trailer shows the placement of stations & bus stops, but doesn’t show a passenger catchment radius, will there be one?

Thanks!!

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/forums/topic/building-industries/#post-1713 <![CDATA[Reply To: Building industries]]> /forums/topic/building-industries/#post-1713 Sat, 14 Dec 2013 21:18:24 +0000 To first: as I know, we will built only transport infrastructure: rails, stations, depots, etc.

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/forums/topic/building-industries/#post-1716 <![CDATA[Reply To: Building industries]]> /forums/topic/building-industries/#post-1716 Sun, 15 Dec 2013 12:37:04 +0000 Axel Springer 2. new town: /forums/topic/eisenbahn-angestellte-railroad-employees/#post-1209

3. i dont no where, but i read there will be no catchment radius.

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/forums/topic/building-industries/#post-1717 <![CDATA[Reply To: Building industries]]> /forums/topic/building-industries/#post-1717 Mon, 16 Dec 2013 01:41:14 +0000 plnrmatt Thanks for the responses,

That’s a shame about not being able to seed a new town. I suppose given the size of the map it makes sense though.

If there’s no catchment radius how will we know where to put stations and stops? The benefit of a catchment radius is that you can easily see whether your stop/station placement is efficient & that they don’t compete with each other for passengers/goods

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/forums/topic/building-industries/#post-1718 <![CDATA[Reply To: Building industries]]> /forums/topic/building-industries/#post-1718 Mon, 16 Dec 2013 07:02:23 +0000 Sandroluzern There’s no catchment radius because as long as the have a time advantage using this station the inhabitants will use it if I got that right. So if you place stations like busstations close to each other people won’t have to walk that far and are more likely to use your bus. But if you have only one train station in town and some people have to walk for quite a long time to get there, they still might use it to travel in other cities. However I already asked if we could have a optional layer in the game which shows how long it takes (by foot) from each house to walk to the next station.

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/forums/topic/building-industries/#post-1720 <![CDATA[Reply To: Building industries]]> /forums/topic/building-industries/#post-1720 Mon, 16 Dec 2013 07:10:02 +0000 Axel Springer He wrote only probably. Maybe it works later or only new industries like locomotion.

 

Ah here: /forums/topic/optische-hilfsmittel-layer/#post-1633

“We have a few graphical overlays planned, for example height curves and traffic-displays. A display mode to display the zone of influence is not possible with our simulated passengers, the player has to study the city structure and create the best possible layout without this helper.”

You have to use your brain 🙂

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/forums/topic/building-industries/#post-1725 <![CDATA[Reply To: Building industries]]> /forums/topic/building-industries/#post-1725 Mon, 16 Dec 2013 08:19:04 +0000 mikael Thank you Axel Springer for the answers 😉

You’re helping me a lot.

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/forums/topic/building-industries/#post-1729 <![CDATA[Reply To: Building industries]]> /forums/topic/building-industries/#post-1729 Mon, 16 Dec 2013 08:42:46 +0000 Axel Springer @Sandroluzern: that will be very interessting what solution we will get in Train Fever. An optional layer it´s cool for beginners and pro´s.  Something like Sim City Rush Hour

Mikael, you need a community manager 🙂

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/forums/topic/building-industries/#post-1730 <![CDATA[Reply To: Building industries]]> /forums/topic/building-industries/#post-1730 Mon, 16 Dec 2013 11:35:41 +0000 fastfokker Interesting, so is it only time based or distance based as well.  Traffic can influence the time it takes to get to the station.

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/forums/topic/building-industries/#post-1732 <![CDATA[Reply To: Building industries]]> /forums/topic/building-industries/#post-1732 Mon, 16 Dec 2013 12:32:03 +0000 bafouu It would be nice to have some screenshots of freight trains, freight stations and industries. There are not any in the Screenshot part of the site, neither in the videos !

Can we make trains wait in a freight station until it is full ? Can we create way-points to tell a train which track to go (we could want to have a dedicated track for freight traffic). That would be nice features.

And what will be the available goods to transport ? Coal, cereals ?

Thank you

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