Home › Forums › General Discussion › Snap to road is tooooo irritating
- This topic has 9 replies, 8 voices, and was last updated 10 years, 7 months ago by
mg.
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September 17, 2014 at 17:58 #8937
vinkandoi
ParticipantI cannot position the station, because it keeps snaping to the road nearby ( city road which cannot be removed).
September 17, 2014 at 18:17 #8943crossmr
ParticipantThe radius on it is ridiculously massive. It needs to have a toggle or smaller radius.
Just add it to the pile of more brokenness.
September 17, 2014 at 21:48 #8974lightrail
ParticipantAny road can be removed if you demolish the buildings on that segment of road first.
September 17, 2014 at 21:54 #8975leew
Participantyep, but to do so may cost millions. Some way to turn off snap to road would be nice. But what I do when trying to place a station is to build a little bit of road first and then attach the station to it
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This reply was modified 10 years, 7 months ago by
leew.
September 17, 2014 at 21:56 #8977Mordeth65
ParticipantJust be aware, destroying a building in a city is not cheap. The bigger the building, the bigger the cost.
September 18, 2014 at 11:39 #9094stubblychin
ParticipantThere needs to be an option like press ctrl to turn off snapping.
September 18, 2014 at 13:59 #9121Maj_Solo
ParticipantTry placing the stationn further from the “old” town. Then build a grid of biggest roads with empty blocks, the game will populating these emty blocks anyway as the town grows. So you get a grid of roads that look like New York instead of some small english village. By placing roads yourself you are sculpting the future look of the city.
The game is so proud that it can have curved roads the automaktic system makes a lot of them and dont seem to build big avenues.
So do it yourself.
And you need to prepare the are with the terrain modeling tools and create flat area. IRL station seldome have any incline it is usually 0%.
Also when you drag lines you see the game carving into the terrain or putting a lot of sand under the tracks and that is because IRL 3% incline is considered steep. Any steeper then that you usually use helper locomotives that need to be attached before the climb if the climmb is steeper then 3%.
September 18, 2014 at 15:06 #9135vinkandoi
ParticipantEven worse part is the station snaps to the road even that position is invalid (collision to building). I found a work around to somewhat influence that, by extending the road little (took me lots of exit and load games) and then snapping the station.
But @stubblychin is right, there need to be an option of pressing ctrl and then move freely around just like Visual basic had for its controls
September 21, 2014 at 13:27 #9537vinkandoi
ParticipantDev Team! Please allow the option to disable snapping
Its really important
September 22, 2014 at 03:19 #9609mg
Participant+1 Snapping is a big aggressive.
Would be nice to be able to hold down ‘Ctrl’ or ‘Alt’ and disable it during a particular placement.
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