Simulation

Advanced passenger simulation

Potential passengers in a modern city.

Potential passengers in a modern city.

Each person is individually simulated. Given a home adress and a working place, people decide whether to travel by foot, by car or by using public transport. The method to choose one of the three options is as simple as effective: Take the fastest and cheapest, that’s it!

Of course, it’s in your hands to build a powerful transport infrastructure to help people to decide which option to take.

Dynamically simulated urban development

City center high-rise buildings.

City center high-rise buildings.

People look for workplaces. The more workplaces they can reach within a limited traveling time, the more attractive is their living address. More attractive means a higher land price, leading to higher urban density and growth.

Therefore you can greatly influence urban development. Build a new bus line into an unconnected quarter, the quarter will grow! Build a railway connection to a neighbor city, both cities may grow!

Procedurally generated buildings

Procedural buildings generated at run-time.

Procedural buildings generated at run-time.

As opposed to the majority of other titles, buildings are not premodeled and instanced. In our game world, you will never see the same building twice. There is always something never-seen-before to explore!

An advanced land use simulation decides whether to build residential, industrial or commercial buildings. For instance, residential areas don’t like industry air pollution, but they want to quickly reach lots of workplaces.