Mod – Train Fever Official Website (archived) Sat, 25 Jun 2016 10:09:44 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 Longer Trains /forums/topic/longer-trains/ Sat, 25 Jun 2016 10:09:44 +0000 /forums/topic/longer-trains/ Continue reading ]]> So, I’ve seen in several places where people want longer trains, and the agreed on method of doing so is to lower the capacity of wagons so you use more. BUT, I’ve only seen the Cargo Mod (I think it was that one) actually make it happen, and it seems to do so manually (the creator manually edited each wagon in the mod) so non mod wagons are uneffected. I decided to change that.

I believe I have a working script that cuts the capacity and weight of every rail wagon (including mod wagons) in half, and with a price mod of your choice you can then cut the price and running cost in half, and it’ll effectively be exactly the same, but twice as long.

That said, should I just implement the prices into this mod? And should I cut loading speed in half as well?
Should I try to refine it to industry wagons only since passenger wagons never really had a length issue?
I’ll also be working on getting it to be configurable with TFGM’s built in config tab, but I’m not a coder, so I don’t know how long this will take.

Anyone have any thoughts on this or want it for testing purposes? Is this even a thing people are still interested in?

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[MOD] Gwinda's Sound Mod /forums/topic/mod-gwindas-sound-mod/ Wed, 01 Jun 2016 00:51:21 +0000 /forums/topic/mod-gwindas-sound-mod/ Continue reading ]]>       

FORUMS
Train-Fever.Net
Steam


DOWNLOAD

The mod can be downloaded from:
Train-Fever.net
DropBox


REQUIREMENTS
Train Fever 5798 or above.


PLATFORMS

Windows
Mac
Linux


LANGUAGES

 By DofD
 By Gwinda
 By Vicrod
 By Anachron13
 By Wia
 By HawkEye
 By Gwinda


DESCRIPTION
Mute various sounds/groups in Train Fever.

• “Oh Yea!”
• Track construction
• Road construction
• Demolition
• Income payment
• Miscellaneous UI sounds

Supports TFGM’s configuration UI.


INSTALL
The map mod is written for the new mod system and must not be copied into the res folder, as before.

Manual install
Unzip the archive in `Train Fever/mods/` folder.
Start TF and activate the mod before playing.

TFGM install
Drag & drop the archive to TFGM.
Go to the configuration tab to turn sounds on/off, hit save.
Start TF and activate the mod before playing.

UNINSTALL
The good news with the new mod system is that no files are being modified. This makes it easy and safe to remove the mod at any time.

Manual uninstall
Simply delete the the `Train Fever/mods/gwinda_sound_effect_mod_x` folder where x is the mod’s major version number.

TFGM uninstall
Simply select the mod and press disable.

The mod is kept in TFGM’s internal library and can be enabled again at any time. To completely remove it from library select the mod and press uninstall.

 

CONFIGURATION
The easiest way is to use TFGM’s built in Configuration UI. Install the mod and go to the configuration tab.

To manually configure (without TFGM)

The configuration file is located in the mod’s root folder `Config/config.lua`

You can either manually open it in a text editor or just from TFGM, right click on the mod and select “Mod configuration…”

The config file has instructions included at the top. Scroll down to:

“– BEGIN — Do your configuration here”

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[REL] British Rail Class 37 /forums/topic/rel-british-rail-class-37/ Tue, 08 Mar 2016 09:46:43 +0000 /forums/topic/rel-british-rail-class-37/ https://www.train-fever.net/filebase/index.php/Entry/1942-British-Rail-Class-37/

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More American Mods /forums/topic/more-american-mods/ Sun, 28 Feb 2016 04:22:30 +0000 /forums/topic/more-american-mods/ Continue reading ]]> So lately I’ve started playing Train Fever again and once again I am disappointed by just how little the community add Original American Mods to the game.  The only site that there is for good Train Fever mods is a German site with a ton of Reskins (which don’t interest me) and 10 or 20 original items that I already have.  Along with the generic USA DLC I don’t have what I consider to be a very interesting game.

I LOVE Train Fever.  Don’t get me wrong.  It’s just the community doesn’t have any interest in making some good quality American mods.  They just focus on simple reskins that I could probably knock out in an hour.  I would love to see a completely new set of equipment and buildings so I and many others can play on a much more realistic scale.

 

Not only does this site that I go to lack any variety of American models, but the bulk of the content is based on European equipment.  Sure i don’t mind all the British and German equipment, but at least have just as much American Content as well.  Sadly the only complete set of American content is the “Alaska Railroad Alpha ModPack” and almost all of the reskins that other people make come from that pack.

If I could make anything American I would, but I can’t.  I would love to have someone come up with some Original American Content so we can even out the balance of German and British content out there.

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[Mod] Gwinda’s Signal Pack /forums/topic/mod-gwindas-signal-pack/ Sun, 20 Dec 2015 01:13:32 +0000 /forums/topic/mod-gwindas-signal-pack/ Continue reading ]]> FORUMS
On Train-Fever.net
On Steam

REQUIREMENTS
Train Fever 6219 or above.

PLATFORMS
Windows
Mac
Linux

DOWNLOAD
Download the mod here

DESCRIPTION
This mod pack adds more path signals to TF.

  • Disc signal 1850 – 1877
  • Main signals with 2,3,4 and 5 lights
  • Main dwarf signal
  • Dwarf signal
  • Road crossing signal (train)
  • Road crossing pre-signal (train)
  • PDF-manual

INSTALL
The signal package is written for the new mod system and must not be copied into the res folder, as before.
Use TFGM or simply unpack the archive in Train Fever’s mods folder.

UNINSTALL
Use TFGM or simply remove Gwinda_s_signal_pack_2 from Train Fever’s mods folder.

 

If you have made a translation into another language, please send it to me and I will add it for download.

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Is the new Mod system allows adding mods after starting game? /forums/topic/is-the-new-mod-system-allows-adding-mods-after-starting-game/ Sat, 28 Feb 2015 02:35:05 +0000 /forums/topic/is-the-new-mod-system-allows-adding-mods-after-starting-game/ Continue reading ]]> We already know that previous “modded” savegames are useless since new patch (along with USA DLC).

Yes, Restarting from 1850 again isn’t so big deal.But there’s one more problem.

If I start new game now (with recent patch and USA) and save that game, Could I add another mods from the new save game? Or I have to restart game again to add ANY new mods?

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Liège-Guillemins Railway Station /forums/topic/liege-guillemins-railway-station/ Sat, 22 Nov 2014 20:35:53 +0000 /forums/topic/liege-guillemins-railway-station/ Continue reading ]]> The user “Meister-Zogi” (and i as scripter for the ped-lines) have finish the awesome modern trainstation in Guillemins/Wallonien in Belgium for Train-Fever!

This Trainstation costs ingame 10.000.000 – 40.000.000 $. Because its a special “working” prestige-object. 😉
(The real buildingcosts of the trainstation are ca. 315.000.000 $)

The modules/konfiguration allowes you to build the station in 2 or 4 lane “closed” versions. or 1, 3 or 5 lane “open” version to create bigger ones with 2 stations with 6, 8 or 10 lanes! 🙂
(The real one have 9 lanes)

The road-loop on the station-entrance works for road-vehicles! 😀

Much more details make the trainstation to a real eyecatcher!

Download it NOW:
http://www.train-fever.net/filebase/index.php/Entry/494-Li%C3%A8ge-Guillemins/

More Informations: (German only)
http://www.train-fever.net/index.php/Thread/1566-Li%C3%A8ge-Guillemins-Railway-Station/?postID=24990#post24990

Have much fun with the fantastic work!

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[MOD] Gwinda’s Signal and sign Pack /forums/topic/mod-gwindas-signal-and-sign-pack/ Thu, 13 Nov 2014 17:42:09 +0000 /forums/topic/mod-gwindas-signal-and-sign-pack/ Continue reading ]]> I have started a signal & sign pack.

http://www.train-fever.net/filebase/index.php/Entry/455-Gwinda-s-Signal-pack/

In this first version there is only one additional signal:

– Main dwarf signal from 1925
– Dwarf signal from 1925
– Road crossing signal from 1925
– Disc signal from 1850 – 1877

More signals and signs will be added over time.

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[MOD] Timeless mod /forums/topic/mod-timeless-mod/ Sun, 19 Oct 2014 02:41:03 +0000 /forums/topic/mod-timeless-mod/ Continue reading ]]> FORUMS
Timeless mod on Train-Fever.net
Timeless mod on Steam

DOWNLOAD
Train-Fever.net
DropBox

It would be great If someone could send me a German translation, thank you.

REQUIREMENTS
Train Fever 5399 or above.

PLATFORMS
Windows
Mac
Linux

DESCRIPTION
This mod enable all vehicles, roads, stations, cars, buildings etc. at the same time or linear with no expiration time. It can also adjust the lifespan with a factor.
This mod works on both vanilla and non-vanilla models. This mod can be combined with the cost_mod without interference.

This mod has been rewritten for the new mod system and no Lua console should be used at all. Just follow the instructions below.

INSTALL
The timeless mod is written for the new mod system and must not be copied into the res folder, as before.

Manual install
Unzip the archive in [tt]Train Fever/mods/[/tt] folder.
Start TF and activate the mod before playing.

TFGM install
Drag & drop the archive to TFGM.
Enable the mod
Start TF and activate the mod before playing.

UNINSTALL
The good news with the new mod system is that no files are being modified. This makes it easy and safe to remove the mod at any time.

Manual uninstall
Simply delete the the [tt]Train Fever/mods/gwinda_timeless_mod_x[/tt] folder where x is the mod’s major version number.

TFGM uninstall
Simply select the mod and press disable.
The mod is kept in TFGM’s internal library and can be enabled again at any time. To completely remove it from library select the mod and press uninstall.

CONFIGURATION
The new mod system doesn’t have the same rich support as TFGM have and TFGM has not yet been updated to solve this new issue.
To edit the lifespan and time modes you will find the configuration file here:
Train Fever/mods/gwinda_timeless_mod_x/res/scripts/timeless_mod_config.lua where x is the major version of the mod.

The configuration file decides what time mode to play with and/or the age ratio of all vehicles.
There are two main variables; To and From that controls, independent of each other, when Vehicles
will appear and disappear from production. Ageing is also an independent variable that act as a
factor to multiplied with the Vehicle’s Life span.

From
Controls when vehicles will start to appear.
From = Disable All Vehicles available from start.
From = Original Vehicles will appear without modification.

To
Controls when vehicles will be out of production.
To = Original Vehicles will be taken out of production without modification.
To = Infinite Vehicles will never be taken out of production.

Ageing
This is a factor to control how fast the vehicles will age.

Example:
0, Disable or Infinite = the lifetime is infinite
0.5 = 50% the lifetime is 50% shorter (half)
1.0 = 100% the life time is unchanged
2.0 = 200% the lifetime is doubled

Filter
A filter for each rail and tram types can be created. If empty all type will be included,
but if you only want to include locomotives of a specific engine type, you can create a filter:
Filter[‘RAIL’] = ‘STEAM’ will only include Steam locomotives.
Filter[‘RAIL’] = ‘DIESEL’ will only include Diesel locomotives.

Any of the engine types can be combined:
Filter[‘RAIL’] = ‘STEAM,HORSE,DIESEL’ will include all locomotives except ELECTRIC.
Filter[‘TRAM’] = ‘HORSE’ will include horse powered trams.
Valid filter options are HORSE,STEAM,DIESEL and ELECTRIC. They can be in CAPS, small or CaMeL separated by any character.
At this point, the filters are applied only to trams and trains (not busses or trucks)

Configuration examples
Example 1; Vehicles will appear as normal but never taken out of production:
From = Original
To = Infinite
Filter[‘TRAM’] = ” — (empty string) Include all trams
Filter[‘RAIL’] = ” — (empty string) Include all locomotives

Example 2; All vehicles will appear and never taken out of production:
From = Disable
To = Infinite[/code]
Filter[‘TRAM’] = ‘HORSE’ — Include only HORSE trams
Filter[‘RAIL’] = ” — (empty string) Include all locomotives

Example 3; All vehicles will appear (excluding DIESEL and ELECTRIC trams and trains) and never taken out of production:
From = Disable
To = Infinite
Filter[‘TRAM’] = ‘HORSE,STEAM’ — Include only HORSE and STEAM trams
Filter[‘RAIL’] = ‘HORSE,STEAM’ — Include only HORSE and STEAM locomotives

After any changes, save the file and create a new game or reload your save game (No need to re-enable or restart TF in between).

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[Mod] Larger UI buttons & icons /forums/topic/mod-larger-ui-buttons-icons/ Sun, 19 Oct 2014 01:34:25 +0000 /forums/topic/mod-larger-ui-buttons-icons/ Continue reading ]]> You have probably seen them on my screen shots and since I’m playing on a highres monitor, some buttons are just annoying small. In this mod I have redrawn the most buttons not only in size, but also in style.

This mod does not change the HUD icons, that is in a separate mod. Get this mod from Train-fever.net or directly from my dropbox.

WHAT’S CHANGED?
Dialog windows

  • Got a slightly blueish semi transparent background to increase the contrast between UI elements and the window background. The caption is also slightly higher.
  • New, slightly bigger location icon similar to what you find in GPS and map applications.
  • Slightly larger pen and close icons.

Line manager dialog

  • New bigger “send to depot” icon
  • New bigger “send to depot and sell” icon
  • New bigger “delete line” icon
  • New bigger “replace vehicle” icons

Train depot dialog

  • Move up, down and sell icons are larger and got some colors.

Left side toolbar

  • All buttons have been made larger.
  • New icon style that is consistent in its symbology.

Bottom right toolbar

  • Larger buttons.
  • New run x2 x4 icons.

Top right toolbar

  • Smaller and new button icons for “Options”, “Save” and “Main menu”
  • Larger play/pause button

Top left toolbar.

  • Larger and new achievement icon.

INSTALL
This mod supports the mod manager.Manual installMake a backup of your Train Fever res/texture/ui folder (and subfolders) if you want.Drop the “res” folder in this Zip archive to your Train Fever root folder, usually named “Train Fever”.Overwrite all files when prompted.

UNINSTALL
Use the mod manager to uninstall.manual uninstall
Select “Verify integrity of game cache…” from the Steam client to get a fresh TF copy (will restore ALL TF files, even other mods)or just move back your backup ui folder.

Enjoy!

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