speed – Train Fever Official Website (archived) Thu, 25 Sep 2014 13:32:36 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 Timing need changing. /forums/topic/timing-need-changing/ Thu, 25 Sep 2014 13:32:36 +0000 /forums/topic/timing-need-changing/ Continue reading ]]> Time is to fast

Train is not scaled in time, but distances are.

Train age to fast (at least relative to game play)

My main issue is that the map in real life terms is realtivly small, yea, it have to be to make the game playable. But everything in the game is made to real life scale and. If the map was over central London, it would not even stretch out to the M25 motorway, in Paris the A86 motorway would be barley visible. Even a smaller city like Stockholm only like 70% would fit into the map, and Stockholm does not even have high speed rail connected.

The TGV have a distance to accelerate to 300km/h in about 20 km, the large map is 22km diagonally, and then its no room for breaking. The “TGV” in the game accelerates a little bit faster, but only slightly. So it utterly useless.

The cities is also smaller than a quite small village, but still generate traffic to fill a high speed train. And this is to me fine and might be part of a solution.

I have a solution in mind. Use GTA timing. In GTA every real life second, every real life second is a minut. Also, replacing a year for a day.

Basically replace 1 January with 00:00, 30 June with 12:00 and 31 December with 23:59. Every day would be replaced with just over 4 seconds about doubling the length of a year.

That would also make it possible to replace a km with a scaled 60 km. That mean that it would be a more realistic 100-150 km or so between the cities, in steed of just two or tre km. Also traveling in 60km/h would still make it that you travle 60km in one game hour (60 real seconds 1 game hour), so the train would move in the exact same speed.

Loading time should be reconsidered. A real (intercity) train stops about 2-3 minutes. The train in train fever stops for about 10-15 seconds, that’s quite a long time relative to the traveling time. (scale or not).

Also with a scaled acceleration the game would be more snappy and more enjoyable to play. Play a world simulation game in real time is kind of strange.

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[Question]Can I let the train speed over 300 km/s? /forums/topic/questioncan-i-let-the-train-speed-over-300-kms/ Wed, 10 Sep 2014 18:45:31 +0000 /forums/topic/questioncan-i-let-the-train-speed-over-300-kms/ I hope it will be a rocket. ^-^

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mechanics of pricebuilding /forums/topic/mechanics-of-pricebuilding/ Mon, 08 Sep 2014 08:59:23 +0000 /forums/topic/mechanics-of-pricebuilding/ Continue reading ]]> can someone enlighten me on the mechanics of pricebuilding? what criteria does it depend on, how high the revenue on a delivery is?

is it distance, speed, or are the prices fixed? or are prices higher if demand is higher? a mixture of all of them?

game mechanics are not explained and obscure.

thanks

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How to get speed of light achievment /forums/topic/how-to-get-speed-of-light-achievment/ Sun, 07 Sep 2014 18:42:21 +0000 /forums/topic/how-to-get-speed-of-light-achievment/ Continue reading ]]> Build a track that always allows for 300 km/H only problem is: you have to build it from the top of the map to the bottem! And thats on a large map Which is why i seem to be the only one who bothered to get that achievment(as steam says 0.1 % got the achiement now, but before it said 0% ) 😀

 

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Time too fast /forums/topic/time-too-fast/ Sat, 06 Sep 2014 12:23:29 +0000 /forums/topic/time-too-fast/ Continue reading ]]> For me, the game time runs too fast. I wish the day lasted longer than one second (speed x1), but keeping the speed of vehicles (but would have to be changed, and fees and income).

For example. Now train in one year passes the entire route (for example, earns 150k) would have been nice to it took him less time (eg a month, then the earnings would be reduced accordingly. In this example: 150k / 12).

I like to look at moving vehicles and other vehicles. The Train Fever is not a suitable time, because as I will look at the route one train – it turns out that it took a lot of playing time that should be spent on development.

I do not know if you understand what I mean. It is a pity that poorly know English in order to more fully explain.

 

Dla mnie w tej grze czas biegnie za szybko. Chciałbym, żeby dzień trwał dłużej niż 1 sekunda (speed x1), ale z zachowaniem prędkości pojazdów (jednak zmianie musiałyby ulec też opłaty i dochody).

Np. teraz pociąg w ciągu roku przejeżdża całą trasę (zarabia np 150k) Fajniej by było, aby zajęło mu to  mniej czasu (np miesiąc, przy czym wtedy zarobek byłby odpowiednio zmniejszony. W tym przykładzie: 150k/12).

Lubię przyglądać się jadącym pojazdom i innym pojazdom. W Train Fever nie ma na to odpowiedniego czasu, bo jak przyjrzę się trasie jednego pociągu – okazuje się, że minęło bardzo dużo czasu gry, który powinienem przeznaczyć na rozwój.

 

 

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