When editing some vehicles the capacity parameter in the mdl file is a direct indication of what the capacity is in-game. On others, it isn’t.
For instance, the Hbi car (vanilla numbers).
capacities = {
{ type = “WOOD”, capacity = 52 },
{ type = “GOODS”, capacity = 52 }
Why doesn’t this translate directly to 52 goods per car in game? Other vehicles do. Reducing these ~66% to 17 each results in the car having only a capacity of 4 wood/goods. What is the reasoning behind this behavior?
My goal is to re-balance the capacity and cost of trains to necessitate longer trains. I have come across this anomaly in the process.
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This topic was modified 9 years, 12 months ago by NyetComrade.