November 25, 2014 at 16:43 #13778
Hey, first my i suggest disconnecting intercity roads. This method increases train usage and improves CPU performance (less cars). Anyways here are my metro system ideas. Has anyone else tried these? Thanks.
My CapitalNovember 26, 2014 at 08:00 #13806LowellParticipant
I like your ideas. I too remove roads to resources and town to town roads. I really like the idea of the stations in the center of the cities with the rails coming from underneath…I am still practicing that. It just takes so much money to remove stuff in the way.
What is your process for setting up a city passenger rail from underneath? I guess just dig the rail down as much as it will go, then when close to the town, remove whatever then when the station is set it will set to the rail depth?
EDIT// That wouldn’t work, the stations won’t set to rails, the rails have to set to the stations…just thought of that, brain fart.
I guess I could use a large road then sink it down, then remove and set station?
November 26, 2014 at 19:54 #13831
- This reply was modified 6 years, 1 month ago by Lowell.
Yeah a submerged station costs about $1m per platform plus deletion fees and the tunnels (about $1.5m)
The small house are good to delete ($70k)
I generally build a 5 platform submerged station in my main city then connect it both ends to close cities
A -> B -> C -> B B is main city with submerged station
the other cities can have just 1 platform (for now) but 5 if affordable
then make 1 or 2 buslins or tramlines in the 3 cities (preferably a 2 way circle)
This set-up cost the full $10m
Any spare money can be used to create a quick intercity bus from your main city
Some towns are better than others for submerged stations
Good towns are
Built on a slope (easy to tunnel one station exit under the town)
have an area in the center with a clear (no roads) path to the countryside
You do not necessary have to tunnel both exits
Yes I use a sunken roads , its trail and error sometimes takes 5 secs sometimes 5 mins,m it worth making a save before hand and reloading if things go wrong
You can also build raised stations with bridges for the exits (over town roads but sadly not buildings)November 26, 2014 at 21:01 #13834fransgeldenParticipant
I usually build 2 stations for each town, take a look here: http://steamcommunity.com/profiles/76561198010767724/screenshot/549766634006047455
This really helps in the early years with stagecoaches. I’ve got 2 loops from each station, serving the half of the town. Making millions with the train, but losses with the stagecoaches. Not enough people driving my coaches.November 26, 2014 at 21:10 #13835
Haha, had not thought of that yet, i think your buslines are little too long.
Any ideas for fast town growth.
Is the cargo better than passengers (for town growth)?November 26, 2014 at 23:28 #13838fransgeldenParticipant
@qetuouk: The buslines in the image looks bizarre, but the travel time for a single coach is about 4 min, quite a high standard. If you take the same route and add a modern bus from the 1950’s, then it’s travel time will be shorter than 2 min.
As time goes, I make the bus lines bigger and bigger as newer buses comes in. Thus the bigger lines can cover larger parts of the town and promote town growth further at an explosive rate. The bigger the development explosion, the better for my company. Big bucks! 😉November 27, 2014 at 03:51 #13856
Can you get passengers to use the railway for travelling inside a town? (commuter rail)
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