With regards to long tunnels it is just finicky and laggy but you can delete them if you find the right spot, kinda of how delicate you have to be when placing signals at some crossings. As for tunnels now trapped under ground, i have no idea either cannot seem to select either 🙁
I have tried everything I could think of to be able to delete/remove the long tunnel. Added new track and try to delete the tunnel (trying clicking on each pixel), changing the landscape and so on. Still no luck on delete/remove the tunnel.
On my wish list for a feature in an upcoming version would be wire framing/underground view to be able to lay underground tracks and delete them again.
If you are in the track building menu, you can see the tunnel track, if you have the correct zoom level. If you can´t see the track, change the zoom level. Once you´ve found the track, it´s easy to delete.
That´s not true, atleast not in my game. I play a big map with lots of hills. I constructed a 4 platform station in the center of a big town on a sloped hill. I can tell you that bulldozing segmented tunnels was the least of my problems….
I have tried everything to get around this, and I agree with Neldot that this seems like a bug in the game.
It have happen a few time for me now on any size of map.
I’m happy for you gax that you do not have this problem, and I hope you do not get the problem as it is quite annoying. 😉
Nevertheless, it really do not help me that you do not get it. 😉 In addition, of course I have tried all possible solutions I could think of. As you see in my second post, I even added new track, a new tunnel (very expensive) to get two track and then tried, still the same thing. :-p