moriety

Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

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  • in reply to: Where is the game going? #18787
    moriety
    Participant

    Hey Pasi, we have to meet one day. Since RRT2 I’ve never seen a transport game to match it: Competition, a Stock market and a straight forward track building system,

    Last night I spent £40 million on trying to double up the track, then having to erase it as the AI would simply not allow me to double up on the huge bridge it had decided I must build. I eventually seperated the Up and Down lines, and it looks as stupid as the faces of the programmers.

    A huge graceful bridge began in flat-land, that ended in flatland, the other simply stayed on the ground. As I said before, the programmers are obsessed with anything over a 0.1% gradient, and you are not allowed to override the programmers choice which is always tunnels or bridges.

    Double track is really important if this bunch of developers wish to retain credibility for the next version.

    The 103: What can I say: Passing through Germany on my way to the Roskilde Music Festival in Denmark several times, via the then boat-train from London Victoria to get on the Nord and Viking trains from Spain to Helsinki/Stockholm/Oslo via Aachen on the Belgian border where us British were collected, courtesy of Belgian Railways, once onboard these huge trains I noticed the equally huge German freight trains, .The loco was generally a 103 and ties up with my fond memory of the 24  (exactly) journey from London Victoria to Roskilde, via Kobenhavn. (Copenhagen)

    Anyway, the 103 isn’t working at her true speed, and I monitored it to get the confirmation I wanted.

    Buses: Allowing gridlock as opposed to a traffic jam without any tools to deal with it is poor. I personally design 4 routes that all pass through the bus station at the railway station, late in the game traffic jams, as opposed to gridlock become a problem, even on the 7-city small map I struggled to keep up, especially as the AI never warns you about anything on the map, bar no road connection for a railway connection, and certainly never warns when the busses on a line are stuck.

    I like the game, but I look forward to an actual working version of the game, charged at full price (£30). Support small companies in Europe, It gives all work ultimately!

     

     

    in reply to: Where is the game going? #18778
    moriety
    Participant

    PS:

    The iconic London ‘Routemaster’ bus which first entered service in 1956 seated 64, and carried many more with standing passengers, I’m sure other readers can point up genuine capacity of their buses within their cities. Once the cities reach 1-1.5k and the programme starts spamming you with traffic jams around 1990, the capacity of the featured buses really need to go to actual genuine capacity.

    With just 7 cities on the map, without full coverage in any of them, I still have 250 buses, none of which are matching demand, and in two cities the buses were constantly getting grid-locked (cannot move as a bus is attempting to turn left into a complete queue of buses behind it that stretches past where the left turn is), I gave up completely with one of the cities and retired all the buses on the 4 routes within it. The automatic spacing doesn’t help either, at all; late game, it becomes a hinderance. Traffic giant at least allowed you set spacing if you wished, for each tram or bus on every route.

    in reply to: Where is the game going? #18777
    moriety
    Participant

    Pasi:

    The track building is easy??

    Are you serious? Have you actually owned any other transport games?

    I’ve pretty well played the lot from the A-Train onwards, and for me it has the most restrictions possible, conbined with the least amount of options: Double track, Rail and road underpasses/overpasses, the ability to upgrade level crossings (or even be able to build one across a road to start with), upgrading of signals, high speed track and electrification, none of the above actually are available, or exist in such a convoluted form as to be worthless or at best highly frustrating.

    As to laying straight track, I dream of the day I actually can, it automatically curves after drawing a few screen centimetres. What is the key you need to press to actually lay straight track?

    I’ve also noticed the Museum Line achievement is broken.

    Finally the E103: They were all pulling 125mph carriages, not one of the 20 odd trains ever went beyond exactly 87mph and all were working high speed track.

    I could talk about buses grid-locking themselves and no internal programme checks for it, nor any tool for the player to resolve that situation, or discuss the fact the (extremely low) bus passenger capacity utterly fails to keep in line with city growth, helping to cause the common grid-locks as the player is forced to buy hundreds of buses just to try to keep up with said growth.

    in reply to: Where is the game going? #18756
    moriety
    Participant

    Hi both,

    I found Industry Giant ok, but I favour building Transport Systems, and enjoying doing it.

    The track-building system seems to have no options or choices at all, The programmers seem to be obsessed with bridges and tunnels if the gradient rises above 0.1% yet you cannot override the programme, it is bonkers.

    This product is in desperate need of some logic and the application of commonsense.

    It seems to me to be a repeat of the good old German ‘Transport Giant’ or ‘Trucks and Trains Tycoon’ (one of the two, it is identical, but without a logical track laying method, or a decent Industry system, as Brunel pointed out.

    I also noticed the famous German 103 Class is bugged- she only moves at 87mph, not her stated 125mph.

    I’ll stick with Railroad Tycoon 2 (not 3) anyday.

    Talking of Brunel, I hope you watched the Cornwall Sleeper to London video as the train slows down to go single track over the Tamar bridge,, and at as little as £50 for the night it is now cheaper than a hotel at either end, with the added bonus that strangers are no longer allowed to share a berth (cabin/room).It’s a journey I want to do before the Tories cut the funding for it. (It has been kept going for the Cornish and Devon MP’s who have to go my town of London to sit in Parliament, and it should remain as a service to them, us and tourists, it’s a beautiful line, especially in Devon when the line and sea literally meet each other: Sleeper one way, daylight the other way.

    in reply to: Tram improvements #18661
    moriety
    Participant

    A good start within the game would be to allow tram tracks cross a railway that is crossing the road! Bit of an oversight that one.

    In some cases over half of a city cannot be served by trams (If trying to connect to the railway station), so you don’t bother at all.

Viewing 5 posts - 16 through 20 (of 20 total)