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  • in reply to: chosing wrong resolution, to high. Solution? #17404
    SkyRat
    Participant

    Press Alt-Enter buttons. I had the same issue. This will help out so you can fix it.

     

    in reply to: Tiverton & Crewe Railroad #12911
    SkyRat
    Participant

    Cool set-up!

     

    in reply to: My thoughts on Trainfever #9797
    SkyRat
    Participant

    Appreciate all the comments.

    I have to agree that game documentation is thin, and if it weren’t for all the generous contributions made by many people in this forum and at Steam under Train Fever’s “Community Guides” I’d still be lost…

    Now that I have been playing this cool game for awhile (63 hours), I have learned that even though
    I’m running a very fast computer:
    intel core i7 4930@ 3.40 (not overclocked)
    16GB ddr3 @ 666mhz
    asusteck x79-deluxe lgs2011
    SAPPHIRE 100360SR Radeon R9 295×2 8GB GDDR5 PCI Express Video Card
    windows 8.1
    Samsung 840 EVO 1TB sata iii SSD

    the game’s fps (unless I’m up real close to the ground) really starts to slow down after I have developed even 3 towns. I mentioned I’d like huge worlds before I knew how bogged down the game gets even on a medium world that is full of activity…

    I highest game in terms of earning so far for me has been 502Million; I saved that game and have been experimenting with other game development methods.

    This is what I do, now. Seems to work well, and of course, I don’t know if this is the best way to develop the world, but I have liked this so far..

    I always start the game in “pause” position.

    1. I start games in 1850
    2. First thing I do is connect two cites with a bus service and I place the stations (and a depot per station) in the downtown area somewhere and buy one bus that starts at each station.
    3. I create about 3 or maybe 4 bus lines in the first city, but not the second one, I buy one bus for each line.
    4. I find out how many goods my first town needs and then hook up some industry using horse and wagon and I buy one horse and wagon to start from each location on the industry line.
    5. I then turn on the game to double speed, then add buses and wagons until I get the right number, which is usually around 60 to 100 seconds.

    Then as I build up some money, pay off the loan, and then I’ll add a few bus lines to city number two.

    I then add the third city to the inter-city bus line.

    I then add industry to the 2nd city to get up to the right number of cargo for it.

    I then add some city bus lines to the third city.

    I then add industry to the 3rd city to get its cargo up to the right number.

    While this is going on, I check the bus lines in all the other cities. If I see I need to add more buses, I will. If I see a bus line that is running inside a city is not making money year-over-year, I send the buses back to the depot and delete the line, and sometimes try to redesign a new line.

    And then after twenty or so years and things are developing well, and I have the cash, I’ll start to add trains to compete with the city to city bus lines. and if I think it will work, I’ll add train lines to the industry that is providing cargo to whichever city.

    Eventually all 6 or 7 cities on a medium map are linked in as best a bus line circle as I can do and that way I have one bus line “circling the world” servicing all the cities; each city will by then have its own industry source and I have 4 or so bus lines in each city. The highest year I’ve been so far is in the mid-1960s. I found that things, even on my computer, got really slow on in the game where I was up to 502M.

    As part of an upgrade, I’d love to see those giant bus stop signs disappear, or at least toggle on and off; the same with all other big signs.. I don’t like looking at a city choked full of those things.

    I hope the above is helpful. Anyone have other ideas on developing their worlds, please let me know.

    Thanks!

    Henri.

     

     

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