Did you know you could make much more out of a cargo route if you force the cargo to be sent in two steps (first to a middle station and then to the destination using two lines), as long as the total trip stays under the 20 minutes limit?
Nono I mean between A-B, being any of the two lines (mine-factory or factory town), you do sth like this:
and create two lines, A-S and B-S, S being your own stop in the middle of nowhere. the goods will then be twice charged, from A to S and from S to B, plus charged more than a simple A-B if S is further away. See what I mean?
Edit: in my current game, I am making 1.2 mil instead of 300k out of a wood chain line using this trick.
@Cowamundo: No, he said the goods need to go from A to B.
@trainjunkie: Well, at least with regards to exploits/poor game mechanics train fever seems to be nearly on par with ottd…
Cargo without destinations and payment based on actual travel distance instead of direct distance with accessibility modifier is a recipe for exploits. Although I can live with the payment problem by just using house rules.