Time – Train Fever Official Website (archived) Sun, 07 Jun 2015 05:42:00 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 Game crash at specific date /forums/topic/game-crash-at-specific-date/ Thu, 20 Nov 2014 21:28:10 +0000 /forums/topic/game-crash-at-specific-date/ Continue reading ]]> Hello everyone!

 

Hopefully someone could shed some light on this problem. All of a sudden my game started to crash when i reach 1-5 of august  2029. Happened after last update although i don’t think the update itself have anything to do with it. Regardless how many times i reload the game it always crash at that same date, between 1-5 august. I remember having a similar issue once before, was replacing aging vehicles when it all of a sudden crashed. Reloaded a couple times and got past it (cant’t remember the year) but I’m quite certain it was one specific date that it always crashed on.

Went through all of my mods and deactivated them on by one, quite a few 😛 but that didn’t change anything. Also replaced my files with backup files but that didn’t do any good either… Had absolutely no problems before this and if I start a new game that works fine to.

Makes me think something happens with some vehicle that exact date, maybe gets to old or something? Feels like could have been a similar thing before and I just by luck managed to replace the faulting vehicle in time when I reloaded the game? Tried to look through the oldest ones and replace them before “the times up” but so far no good 🙁

Have anyone encountered similar things? Get this error message when it happens, it’s in swedish though:

Problemsignatur:

Problemhändelsens namn:APPCRASH

Programnamn:TrainFever.exe

Programversion:0.0.0.0

Programtidsstämpel:546395ae

Namn på felmodul:TrainFever.exe

Modulens version:0.0.0.0

Tidsstämpel för felmodul:546395ae

Undantagskod:80000003

Undantagsförskjutning:0000000000a90aba

OS-version:6.3.9600.2.0.0.768.101

Språkvariant-ID:2077

Ytterligare information 1:3577

Ytterligare information 2:3577a9e8985afcd46e687d2ac3c81c7b

Ytterligare information 3:8a3c

Ytterligare information 4:8a3c3da32819b7623e6fb281a55f1dc2

 

Läs vår sekretesspolicy online:

http://go.microsoft.com/fwlink/?linkid=280262

 

Om sekretesspolicyn online inte är tillgänglig kan du läsa vår sekretesspolicy offline:

C:\Windows\system32\sv-SE\erofflps.txt

Thankful for all help, would really like to get back to the game, not ready to start a new one quite yet 🙂

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[MOD] Timeless mod /forums/topic/mod-timeless-mod/ Sun, 19 Oct 2014 02:41:03 +0000 /forums/topic/mod-timeless-mod/ Continue reading ]]> FORUMS
Timeless mod on Train-Fever.net
Timeless mod on Steam

DOWNLOAD
Train-Fever.net
DropBox

It would be great If someone could send me a German translation, thank you.

REQUIREMENTS
Train Fever 5399 or above.

PLATFORMS
Windows
Mac
Linux

DESCRIPTION
This mod enable all vehicles, roads, stations, cars, buildings etc. at the same time or linear with no expiration time. It can also adjust the lifespan with a factor.
This mod works on both vanilla and non-vanilla models. This mod can be combined with the cost_mod without interference.

This mod has been rewritten for the new mod system and no Lua console should be used at all. Just follow the instructions below.

INSTALL
The timeless mod is written for the new mod system and must not be copied into the res folder, as before.

Manual install
Unzip the archive in [tt]Train Fever/mods/[/tt] folder.
Start TF and activate the mod before playing.

TFGM install
Drag & drop the archive to TFGM.
Enable the mod
Start TF and activate the mod before playing.

UNINSTALL
The good news with the new mod system is that no files are being modified. This makes it easy and safe to remove the mod at any time.

Manual uninstall
Simply delete the the [tt]Train Fever/mods/gwinda_timeless_mod_x[/tt] folder where x is the mod’s major version number.

TFGM uninstall
Simply select the mod and press disable.
The mod is kept in TFGM’s internal library and can be enabled again at any time. To completely remove it from library select the mod and press uninstall.

CONFIGURATION
The new mod system doesn’t have the same rich support as TFGM have and TFGM has not yet been updated to solve this new issue.
To edit the lifespan and time modes you will find the configuration file here:
Train Fever/mods/gwinda_timeless_mod_x/res/scripts/timeless_mod_config.lua where x is the major version of the mod.

The configuration file decides what time mode to play with and/or the age ratio of all vehicles.
There are two main variables; To and From that controls, independent of each other, when Vehicles
will appear and disappear from production. Ageing is also an independent variable that act as a
factor to multiplied with the Vehicle’s Life span.

From
Controls when vehicles will start to appear.
From = Disable All Vehicles available from start.
From = Original Vehicles will appear without modification.

To
Controls when vehicles will be out of production.
To = Original Vehicles will be taken out of production without modification.
To = Infinite Vehicles will never be taken out of production.

Ageing
This is a factor to control how fast the vehicles will age.

Example:
0, Disable or Infinite = the lifetime is infinite
0.5 = 50% the lifetime is 50% shorter (half)
1.0 = 100% the life time is unchanged
2.0 = 200% the lifetime is doubled

Filter
A filter for each rail and tram types can be created. If empty all type will be included,
but if you only want to include locomotives of a specific engine type, you can create a filter:
Filter[‘RAIL’] = ‘STEAM’ will only include Steam locomotives.
Filter[‘RAIL’] = ‘DIESEL’ will only include Diesel locomotives.

Any of the engine types can be combined:
Filter[‘RAIL’] = ‘STEAM,HORSE,DIESEL’ will include all locomotives except ELECTRIC.
Filter[‘TRAM’] = ‘HORSE’ will include horse powered trams.
Valid filter options are HORSE,STEAM,DIESEL and ELECTRIC. They can be in CAPS, small or CaMeL separated by any character.
At this point, the filters are applied only to trams and trains (not busses or trucks)

Configuration examples
Example 1; Vehicles will appear as normal but never taken out of production:
From = Original
To = Infinite
Filter[‘TRAM’] = ” — (empty string) Include all trams
Filter[‘RAIL’] = ” — (empty string) Include all locomotives

Example 2; All vehicles will appear and never taken out of production:
From = Disable
To = Infinite[/code]
Filter[‘TRAM’] = ‘HORSE’ — Include only HORSE trams
Filter[‘RAIL’] = ” — (empty string) Include all locomotives

Example 3; All vehicles will appear (excluding DIESEL and ELECTRIC trams and trains) and never taken out of production:
From = Disable
To = Infinite
Filter[‘TRAM’] = ‘HORSE,STEAM’ — Include only HORSE and STEAM trams
Filter[‘RAIL’] = ‘HORSE,STEAM’ — Include only HORSE and STEAM locomotives

After any changes, save the file and create a new game or reload your save game (No need to re-enable or restart TF in between).

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Timing need changing. /forums/topic/timing-need-changing/ Thu, 25 Sep 2014 13:32:36 +0000 /forums/topic/timing-need-changing/ Continue reading ]]> Time is to fast

Train is not scaled in time, but distances are.

Train age to fast (at least relative to game play)

My main issue is that the map in real life terms is realtivly small, yea, it have to be to make the game playable. But everything in the game is made to real life scale and. If the map was over central London, it would not even stretch out to the M25 motorway, in Paris the A86 motorway would be barley visible. Even a smaller city like Stockholm only like 70% would fit into the map, and Stockholm does not even have high speed rail connected.

The TGV have a distance to accelerate to 300km/h in about 20 km, the large map is 22km diagonally, and then its no room for breaking. The “TGV” in the game accelerates a little bit faster, but only slightly. So it utterly useless.

The cities is also smaller than a quite small village, but still generate traffic to fill a high speed train. And this is to me fine and might be part of a solution.

I have a solution in mind. Use GTA timing. In GTA every real life second, every real life second is a minut. Also, replacing a year for a day.

Basically replace 1 January with 00:00, 30 June with 12:00 and 31 December with 23:59. Every day would be replaced with just over 4 seconds about doubling the length of a year.

That would also make it possible to replace a km with a scaled 60 km. That mean that it would be a more realistic 100-150 km or so between the cities, in steed of just two or tre km. Also traveling in 60km/h would still make it that you travle 60km in one game hour (60 real seconds 1 game hour), so the train would move in the exact same speed.

Loading time should be reconsidered. A real (intercity) train stops about 2-3 minutes. The train in train fever stops for about 10-15 seconds, that’s quite a long time relative to the traveling time. (scale or not).

Also with a scaled acceleration the game would be more snappy and more enjoyable to play. Play a world simulation game in real time is kind of strange.

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Time too fast /forums/topic/time-too-fast/ Sat, 06 Sep 2014 12:23:29 +0000 /forums/topic/time-too-fast/ Continue reading ]]> For me, the game time runs too fast. I wish the day lasted longer than one second (speed x1), but keeping the speed of vehicles (but would have to be changed, and fees and income).

For example. Now train in one year passes the entire route (for example, earns 150k) would have been nice to it took him less time (eg a month, then the earnings would be reduced accordingly. In this example: 150k / 12).

I like to look at moving vehicles and other vehicles. The Train Fever is not a suitable time, because as I will look at the route one train – it turns out that it took a lot of playing time that should be spent on development.

I do not know if you understand what I mean. It is a pity that poorly know English in order to more fully explain.

 

Dla mnie w tej grze czas biegnie za szybko. Chciałbym, żeby dzień trwał dłużej niż 1 sekunda (speed x1), ale z zachowaniem prędkości pojazdów (jednak zmianie musiałyby ulec też opłaty i dochody).

Np. teraz pociąg w ciągu roku przejeżdża całą trasę (zarabia np 150k) Fajniej by było, aby zajęło mu to  mniej czasu (np miesiąc, przy czym wtedy zarobek byłby odpowiednio zmniejszony. W tym przykładzie: 150k/12).

Lubię przyglądać się jadącym pojazdom i innym pojazdom. W Train Fever nie ma na to odpowiedniego czasu, bo jak przyjrzę się trasie jednego pociągu – okazuje się, że minęło bardzo dużo czasu gry, który powinienem przeznaczyć na rozwój.

 

 

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