[BUG] Tunnel merging problem – colliding ends

Home Forums Support [BUG] Tunnel merging problem – colliding ends

Viewing 15 posts - 1 through 15 (of 21 total)
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  • #16646
    HPoltergeist
    Participant

    Hi Guys!

    Today I’ve found this very annoying bug with the tunnels.

    If I try to build two long tunnels along, it won’t allow because the tunnel endings will collide with each other. Therefore it is impossible to build a double tunnel under large hills under some circumstances.

    On the pictures below you can see the tunnels I’ve tried to build for about 2 hours(!) now with different layouts. No success.

    Starting point: http://oi60.tinypic.com/20acaa1.jpg
    The tunnels (parallel): http://oi58.tinypic.com/10rljk9.jpg
    The other end: http://oi61.tinypic.com/2u9hc9v.jpg

    I’ve tried to raise the mountainside for them but still nothing:

    Starting point: http://oi61.tinypic.com/20ge1w4.jpg
    The other end: http://oi61.tinypic.com/11lodtu.jpg

    Please fix it ASAP because it is so lame and annoying.

    Thanks,
    HP

    #16648
    HPoltergeist
    Participant

    Same with bridges:

    http://oi57.tinypic.com/2e21qnq.jpg

     

    HP

    #16656
    Anonymous
    Inactive

    I wouldn’t say that there’s a particular bug to be fixed. It just looks like your parallel tracks aren’t “connected”, i. e. considered as belonging to the same route. If you look closely you’ll notice that tracks that are snapped to each other while dragging should have no gap (or small ditch) in between them, and the posts for the overhead wires (if existing) are placed at the opposite sides of the track bed. In your first image this can be seen at the bottom of the image. Now, for some reason when you drag the second track it apparently doesn’t connect it to the existing parallel track, and therefore it also doesn’t extend the existing tunnel entrance to fit two tracks but rather tries to build a new, separate tunnel entrance. Perhaps this is a bug, perhaps not, but many times issues like this can be overcome/worked around by either dragging a small piece of track at first and then try to build the tunnel from the new starting point, or by removing a potentially small piece of ending track that is causing this separation, or by starting from the opposite side and dragging towards the end of the track.

    #16657
    HPoltergeist
    Participant

    They were snapped together.

    I’ve tried various combinations with these tunnels over 2 hours. Tried to rebuild them again and again, various ways, even completely destroying all segments of it and starting over from a snapped line pair on both sides.
    None of them worked.
    I’m quite sure it is a bug.

    Thanks for your opinion.

    HP

    #16658
    Skiwee
    Participant

    I’ve had this too though haven’t looked into it further, short straight sections I had no problems.

    #16662
    simonmd
    Participant

    This isn’t a bug, it’s just bad luck and poor in game mechanics. I’ve had exactly the same thing, only to find that it works perfectly well if I try laying the track from the other end or deleting the original line and relaying it a few feet to one side. It’s just a case of try, try, try again.

    #16678
    HPoltergeist
    Participant

    Have you read my first post and the other? I was trying with it for 2 hours. And yes, I’ve tried it from the other end. I’ve tried everything.

    I’ve built two separate tunnels because of this. I’ve spent load of in game money ($10-30M) on this (and a lot of time), luckily I have the income for this. But who has a starting company easily can go bankrupt this way.
    So please, don’t say to try again without thinking it over. Thank you.

    Also as you’ve said:

    “and poor in game mechanics” – so pretty much a bug. This should work this way? No. Then it’s a bug. I won’t try again.

    Don’t tell me that finally it is a feature! 😉

     

    I’d like to see some answers from the developers too. Or from others who had the same problem, so this bug could be fixed as soon as possible. =)

    Thanks,
    HP

    #16689
    willholt627
    Participant

    As I understand it, they only autoreplace when they are empty, I could be wrong though.
    [url=http://www.test-inside.com]70-640[/url]

    #16748
    HPoltergeist
    Participant

    Up.

    HP

    #16896
    HPoltergeist
    Participant

    Up2.

    HP

    #16911
    Dolph
    Participant

    I’ve had this problem too. Most of the time I’ve got no problems at all making dual track tunnels, but all of a sudden it’s impossible no matter what you do. I’ve sometimes spent huge amounts of money trying to make it work and it’s quite frustrating when you’ve got a plan and the tunnel needs to be precisely there. One tunnel is fine, but the second is a no go. And there’s no real info on where and what the problem actually is..

    • This reply was modified 9 years, 2 months ago by Dolph.
    #16923
    HPoltergeist
    Participant

    Finally someone who confirmes this! =)

    I think I’ve figured out that the problem is with the impossible-to-place endings, colliding, because of uneven or glitched auto terrain alignment at entrances and exits.

    Still looking forward to see some fixes on this matter.

    HP

     

    #16924
    Piperlain
    Participant

    Yes, I have experienced this issue too. It seems that when a single bridge or tunnel goes over a certain length, then they are unable to snap together. I first noticed it when tunnelling under a large mountain.

    My workaround was to split a long tunnel or bridge into two with normal track in between. Therefore I had a few mountains with strange holes in the middle for the short stretch of normal track at times 🙂

    #16925
    Martin Mulder
    Participant

    I’ve got the same problem. I have to split a dual track, seperate them, lay down two seperate tunnels, and out of the tunnels combine the tracks again.

    #17285
    HPoltergeist
    Participant

    Up3.

    HP

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