Home › Forums › General Discussion › Map size
- This topic has 39 replies, 21 voices, and was last updated 10 years, 7 months ago by
rorovant.
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January 30, 2014 at 16:14 #2092
gilborzz
Participantplease whatever you do keep the map size option open to add larger maps at later time .
February 15, 2014 at 14:16 #2134steveb
Participant16×16 km is quite large but I also hope that map size is not hard coded. I know that the bigger the map the greater the specs could be but it would be nice to be able to mod bigger map size or have flexible settings available.
May 19, 2014 at 20:21 #2402ktalin09
ParticipantI played, and i’m still playng the “unfinished” Trains and Trucks Tycoon. In that game the maps are much bigger! I hope you will make something to make big maps like in TTT.
May 22, 2014 at 17:35 #2403dan.s
ParticipantI would prefer larger worlds, with long distances between cities, maybe with a little less precise resolution?
May 28, 2014 at 16:22 #2438jm764
ParticipantWell it seems the maps are going to be 16km x 16km like most, but at 1m res that should make it bareable for large complex track layouts.
Sounds good to me! 😉
May 29, 2014 at 14:53 #2444Tegron
ParticipantI would love to see 32 x 32km maps at least. Most PCs are getting fairly powerful, so those with powerful machines should be allowed to have massive maps! Is the game 32bit or 64bit?
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This reply was modified 10 years, 9 months ago by
Tegron.
May 31, 2014 at 18:11 #2450CrimsonSky
ParticipantIt may seems obvious but the bigger the better.
Other games in the past had the problems of cities/industries that there too much near each other making too much difficult to lay a good rail system.
Or they could make avaible small and big towns/cities.
July 15, 2014 at 12:40 #2713rorovant
ParticipantThe only concern i have about train fever is the map size.
i understand it will be a 16km x 16km square map , but my question is : how many towns could fit in such a map ?
It seems too small for me. Well , i’m a big fan of the railroad tycoon series , and i’m afraid such a map size won’t allow me to build as much railways as i want.
I understand the game is much more about developing cities. More a Cities in Motion than a Railroad Tycoon . Am i right ?
I only hope we can, in the future , have bigger maps , maybe an option , only for high end PC’s.
This really is the only question i still have about the game , every other things seems fine to me.
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This reply was modified 10 years, 8 months ago by
rorovant.
July 15, 2014 at 14:27 #2718Rippie
ParticipantI think we will see if the maposize is small or big.
Think about, a Train with a constant speed of 160km/h will need ~6 Minutes from one side of the map to the other one.In open ttd a train with a speed of 160 km/h on a 4096×4096 scaled map will need ~30 Minutes (3:48 or 227 seconds for 512 squares).
July 16, 2014 at 16:52 #2729gcampono
ParticipantI hoped that Train Fever would be more similar to Railroad Tycoon or Transport Tycoon. I really liked the “tycoon approach” of beating competitors. Yet the more I hear (no multiplayer, no competition, small maps etc.), the more I fear that it is similar to Cities in motion. Am I wrong ?
July 16, 2014 at 16:56 #2730jm764
ParticipantAll I can say is the maps “scale/resolution” makes up for the lack of physical space.
July 16, 2014 at 17:35 #2731douglas
ParticipantI really don’t see why ppl think 16×16 Km is small. There is no game with such huge map, except perhaps OpenTTD that have much smaller scale and no people walking around, then of course you can have huge maps, as things in the game also look much smaller and zoom in is limited.
RRT2 have much smaller map. Also in RRT2 an entire city is represented by a bunch of houses. In Train Fever you can see people walking around, so of course the map will be able to hold less. But RRt2 do not offer transport inside the city.
Its a matter of understanding the limitations. And its not limitations of engine or computer specs, its logical limitations. Just like ppl complaining that in CiM 2 a bus takes 4 hours to go around the block. Well when you have vehicles running in real time speed and time running 1 minute every 8 seconds, what would you expect? Magic?
July 16, 2014 at 17:40 #2732jm764
ParticipantWell far does a train in ottd going 120kmh go in 3 minutes?
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This reply was modified 10 years, 8 months ago by
jm764.
July 16, 2014 at 17:53 #2734douglas
ParticipantThe train goes very far, but in 3 minutes, half year will have passed.
An in-game year will pass in 6 minutes.
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July 16, 2014 at 18:00 #2735jm764
ParticipantWell yeah, but how big is one tile in ottd
http://www.algebra.com/algebra/homework/word/travel/Travel_Word_Problems.faq.question.222862.html
120 km/hr = 33.33 meters /second = 2000 meters /minute in real life
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This reply was modified 10 years, 9 months ago by
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