Dozer

Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

Forum Replies Created

Viewing 3 posts - 16 through 18 (of 18 total)
  • Author
    Posts
  • in reply to: Bug? constructing in pieces cheaper than all at once #4794
    Dozer
    Participant

    i made the same observation as christiansok. raising or lowering the terrain from its normal level while building, makes the costs of building go skyrocket. and banking up or digging away is what the game engine does when you lay a road or track in one piece, to make it as level as possible.

    in reply to: Wie man Bahnübergänge gestaltet ? #4781
    Dozer
    Participant

    Collision!

    Die simple Antwort ist: Es geht nicht.

    Aber wen wundert es bei diesem halbfertigen Produkt.

    Schreib einen Feature Request in das Forum, damit die Devs vor Scham noch rötere Ohren bekommen.

    in reply to: Creating a new cargo route #4744
    Dozer
    Participant

    Game mechanics are obscure. But it seems that suppliers have point to point contracts with buyers (other industries or towns) rather than delivering cargo to anywhere, where it is demanded. This means that you have to figure out where a supplier wants to deliver to and then set up lines accordingly.  Suppliers seem not to start to deliver, because a line is set up. This only is the case when a new road or track is built for the line to be, which connects supplier and buyer in an efficient way, that was not available before. Suppliers can also have several buyers. But the criterium, of how much is delivered to each of the buyers, is obscure. Distance? Demand of produced goods? This obscure criterium would explain your one piece per year deliveries, contrary to none at all or a lot.

Viewing 3 posts - 16 through 18 (of 18 total)