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Viewing 15 posts - 16 through 30 (of 115 total)
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  • in reply to: [TOOL] Train Fever Game Manager #21617
    Gwinda
    Participant

    Release 1.87.0.167 – 1483

    * Added a “Heightmap editor”, more info below.
    * Added a warning message if link import didn’t had an info.lua file
    * Added life% range colors in background of vehicle graph
    * Added more error handling when loading strings.lua
    * Added exception catch (silent) if log couldn’t be written to file.
    * Started to implement a new bug tracking system to get more details about these exception errors.

    Heightmap editor
    The biggest news is the heightmap editor. This isn’t really an “editor” per say, because you can’t change anything in the heightmap data.
    There are are however some tools to prepare the map:

    * Scale map to one of the 3 correct sizes.
    * Remove any color and alpha information.
    * Point and click on the map where you want the water level. Range values are calculated.
    * Export heightmap, colored and water mask for processing in paint program.
    * Export your map as a complete Map Mod!

    Other useful functions:

    * Histogram with water level indicator.
    * Contour line at cursor with water level indicator.
    * Water % coverage and warning if more than 33%
    * Warning if heightmap isn’t in the right format.

    When loading a heightmap it looks for the corresponding info.lua and presets the range, name and map seed.
    After exported as a map mod, do feel free to edit info.lua, strings.lua and image_00.tga
    If you have a Steam account, your profile is automatically added to the author section of info.lua.

    Please add comments and vote for new features on Trello.
    https://trello.com/b/fYxDEz24/train-fever-game-manager

    Localized tags can be downloaded from Train-Fever.net.
    http://www.train-fever.net/filebase/index.php/Entry/486-Train-Fever-Game-Manager/

    If you have translated something, please share it with me 🙂

    in reply to: [MOD] Cost Mod (made by Gwinda) #21601
    Gwinda
    Participant

    Released Cost mod v3.3

    ​* Updated for TF 7753
    * Added UI Configuration script for TFGM
    * Added factor for placeable assets​

    in reply to: [TOOL] Train Fever Game Manager #21590
    Gwinda
    Participant

    Release 1.86.0.160 – 1471

    * Added GamesaveManager
    * Added a TFGM sound folder
    * Added alarm function to timeline
    * Added timeline year synchronization
    * Added “settings lock” for mod configurations (on link update)

    * Change. Reduced some log data

    * Fix. Import count always showed 0.
    * Fix. Exception form crash if already open.
    * Fix. GOG root dir got “Train Fever\\” appended.
    * Fix. Memory leak when updating links.

    Timeline
    If you have set autosaves to every year, the timeline will be notified when the game year change.
    If the auto-sync button is enabled, the timeline will moved to the correct year on notification.
    On each item in the timeline there is an “alarm bell”. Toggle it to activate/deactivate the alarm.
    The alarm goes off when the timeline reaches the item’s start year. This can be good if you are waiting for a specific model to be available.

    GamesaveManager
    Keeps track of savegame files and groups them together.
    Analyses TF log file to match autosaves with save games, store map seeds and game loads.
    Because TF don’t flush the log file each time it is updated, TFGM isn’t notified of updates until TF saves the log file. This may happen during game play, but to be sure, TF must exit before TFGM so the full log can be fetched and parsed.

    Please add comments and vote for new features on Trello.
    https://trello.com/b/fYxDEz24/train-fever-game-manager

    Localized tags can be downloaded from Train-Fever.net.
    http://www.train-fever.net/filebase/index.php/Entry/486-Train-Fever-Game-Manager/

    If you have translated something, please share it with me :)​

    in reply to: [TOOL] Train Fever Game Manager #21465
    Gwinda
    Participant

    The first principle of TFGM is to never modify/change the original archives. When registering a mod, any image found in the archive is placed in the cache folder for quicker access.

    TFGM doesn’t offer any functionality to substitute/add images to a mod (might be a good idea though).

    If you don’t mind, I think the easiest way is to simply add the image to the original archive and re-register the mod in TFGM. If you want, you can also add a translation to the archives info.lua and strings.lua before re-registering it.

    Thank you for using TFGM 🙂

    • This reply was modified 8 years, 1 month ago by Gwinda.
    • This reply was modified 8 years, 1 month ago by Gwinda.
    in reply to: [TOOL] Train Fever Game Manager #21399
    Gwinda
    Participant

    ​Release 1.85.0.158 – 1466​

    * Added Mod bundle error report.
    * Added Catalog name (site).
    * Added AutoInstall Parameter to Preferences.
    * Added Autoinstall on register mods.
    * Added scrollbar to description in vehicle manager.
    * Added range limit checks to mod configuration UI.

    * Change. Only direct download for mods already in library.
    * Change. Removed baseline reminder on updates. You need to keep track of this yourself if used.
    * Change. Line breaks is only stripped for Vanilla and USA DLC in Vehicle Manager.
    * Change. Direct download can only be initiated for mods already present in the library (on Train-Fever.Net’s request).

    * Fix. TFGM generates a lot of errors if a mod fails.
    * Fix. TFGM crash on failed archive extraction.
    * Fix. TFGM crash if cache image can’t be created.
    * Fix. Mod config UI element height miscalculated.

    Please add comments and vote for new features on Trello.
    https://trello.com/b/fYxDEz24/train-fever-game-manager

    Localized tags can be downloaded from Train-Fever.net.
    http://www.train-fever.net/filebase/index.php/Entry/486-Train-Fever-Game-Manager/

    If you have translated something, please share it with me :)​

    in reply to: [TOOL] Train Fever Game Manager #21289
    Gwinda
    Participant

    Release 1.84.0.153 – 1464

    * Downloaded archives that failed to register are moved to the “Unknown” download folder
    * When autodetecting settings, mod language is set to Train Fever’s language.
    * Change. Download queue disabled (Train-Fever.net request)
    * Information sent to the TFGM server (to check for updates) is now encrypted.
    * Added RAR version to splash screen.
    * Added Error message for unsupported archive formats.
    * Added more error messages and handling.
    * Fix. Crash when archive didn’t exists in some cases.
    * Fix. Password dialog abort button didn’t work.
    * Fix. Crash when unregistering some mods.
    * Fix. Some mod formats didn’t install correctly.
    * Fix. Some Lua error messages didn’t fit in window.
    * Fix. Not all messages was converted to UTF8 in the Log window.
    * Fix. Lua Engine not reset properly in some cases.

    NOTE!
    Train-Fever.net wants me to disable the download button in the catalog. I’m trying to have a discussion with Stepke to see if we can solve this in another way. I’m not 100% sure what his reasons are but as a result, you can no longer queue downloads. They can only be downloaded manually one-by-one until we figure out a solution we both feel works.

    Please add comments and vote for new features on Trello.
    https://trello.com/b/fYxDEz24/train-fever-game-manager

    Localized tags can be downloaded from Train-Fever.net.
    http://www.train-fever.net/filebase/index.php/Entry/486-Train-Fever-Game-Manager/

    If you have translated something, please share it with me 🙂

    in reply to: [TOOL] Train Fever Game Manager #21217
    Gwinda
    Participant

    Quick fix Release 1.83.1.147 – 1460

    * Added. Open mod location
    * Fix. Mod icons didn’t change status when install/activate
    * Fix. TFGM settings was loaded several times at startup.

    • This reply was modified 8 years, 2 months ago by Gwinda.
    in reply to: [TOOL] Train Fever Game Manager #21208
    Gwinda
    Participant

    Please go to Trello and vote for new features in TFGM:
    http://www.trello.com/b/fYxDEz24/train-fever-game-manager

    • This reply was modified 8 years, 2 months ago by Gwinda.
    in reply to: [TOOL] Train Fever Game Manager #21190
    Gwinda
    Participant
    in reply to: [TOOL] Train Fever Game Manager #21189
    Gwinda
    Participant

    Release 1.83.0.145 – 1459

    * Fix. UI Config Group element to short.

    * Added: The new maps folder created if not found.
    * Added: Support for height map mods.
    – The mod format is an extended version of the official height map format. More info will be available soon.
    * Added: Map settings to TF settings dialog
    * Added: electricTramsNeedCatenary TF settings dialog
    * Added: New Config UI element SPACER
    * Added min, max hint to Config UI element FLOAT
    * Added more default tags:
    – Animation
    – China
    – Czech
    – England
    – France
    – Germany
    – Hungary
    – Italy
    – Japan
    – Korea
    – Map
    – Netherlands
    – Norway
    – Poland
    – Russia
    – Spain
    – Sweden

    Please add comments and vote for new features on Trello.
    https://trello.com/b/fYxDEz24/train-fever-game-manager

    Localized tags can be downloaded from Train-Fever.net.
    http://www.train-fever.net/filebase/index.php/Entry/486-Train-Fever-Game-Manager/

    If you have translated something, please share it with me 🙂

    in reply to: [MOD] Gwind’a map mod (former Low Land) #21157
    Gwinda
    Participant

    A major update with lots of new functions in v2.0

    Control:
    • 6 new terrain generators
    • Forest size and density
    • Town initial size and growth rate
    • Industry size and max production
    • Main connections on/off
    • Rocks on/off

    Supports TFGM’s configuration UI.

    NOTE!
    Due to a bug in Train Fever, the map mod and particle mod can’t be active at the same time.
    This will automatically be resolved after the next TF update.

    • This reply was modified 8 years, 2 months ago by Gwinda.
    in reply to: [TOOL] Train Fever Game Manager #21102
    Gwinda
    Participant

    Release 1.82.1.142 – 1453
    * Quick fix for the vehicle manager crash.

    • This reply was modified 8 years, 3 months ago by Gwinda.
    in reply to: [TOOL] Train Fever Game Manager #21101
    Gwinda
    Participant

    Release 1.82.0.142 – 1452

    * Manual updated current version
    * Added bundle support (an archive containing other mod archives).
    * Added accumulated cost curve to vehicle graph.
    * Fix. Tag export dialog’s browse button missing.
    * Fix. Tag import dialog’s browse button missing.
    * Fix. Archive name not displayed in mod format warning.
    * Fix. AbortAll not always working.
    * Fix. Crash if a mod had a decimal capacity.
    * Fix. Auto update linked mods button status not saved.

    The manual has been updated and there are two chapters about how to format and pack mods correctly.

    in reply to: [MOD] Particle mod #21085
    Gwinda
    Participant

    @Mike
    -However, any idea if stand-alone industries can produce smoke? Would be awesome to vary the output depending on production.

    This isn’t possible in current TF version 6219.

    • This reply was modified 8 years, 3 months ago by Gwinda.
    in reply to: [MOD] Particle mod #21084
    Gwinda
    Participant

    Release 1.0

    ​A complete remake of v0.2

    The first mod out to support TFGM’s configuration UI. Just install the mod and go to the configuration tab.
    You can control smoke amount and color individually for:

    * Industries
    * Residents
    * Commercials
    * Leisures
    * Misc particle systems
    * Camp fires

    ..and a master control to adjust them all. A PDF manual is included as well (right click on the mod and select documents).

    The mod is available in English and Swedish and if you are willing to translate to any other language, I would be greatful. Just drop a PM to me.​

Viewing 15 posts - 16 through 30 (of 115 total)