Tagged: TOOL Train Fever Game Manager
- This topic has 111 replies, 14 voices, and was last updated 4 years, 4 months ago by Gwinda.
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AuthorPosts
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February 6, 2016 at 04:10 #21190GwindaParticipant
The map mod format is described here:
http://train-fever.net/lexikon/index.php/Entry/132-Map-mod-format/February 7, 2016 at 13:58 #21208GwindaParticipantPlease go to Trello and vote for new features in TFGM:
http://www.trello.com/b/fYxDEz24/train-fever-game-manager- This reply was modified 8 years, 2 months ago by Gwinda.
February 8, 2016 at 01:27 #21217GwindaParticipantQuick fix Release 1.83.1.147 – 1460
* Added. Open mod location
* Fix. Mod icons didn’t change status when install/activate
* Fix. TFGM settings was loaded several times at startup.- This reply was modified 8 years, 2 months ago by Gwinda.
February 17, 2016 at 05:41 #21289GwindaParticipantRelease 1.84.0.153 – 1464
* Downloaded archives that failed to register are moved to the “Unknown” download folder
* When autodetecting settings, mod language is set to Train Fever’s language.
* Change. Download queue disabled (Train-Fever.net request)
* Information sent to the TFGM server (to check for updates) is now encrypted.
* Added RAR version to splash screen.
* Added Error message for unsupported archive formats.
* Added more error messages and handling.
* Fix. Crash when archive didn’t exists in some cases.
* Fix. Password dialog abort button didn’t work.
* Fix. Crash when unregistering some mods.
* Fix. Some mod formats didn’t install correctly.
* Fix. Some Lua error messages didn’t fit in window.
* Fix. Not all messages was converted to UTF8 in the Log window.
* Fix. Lua Engine not reset properly in some cases.NOTE!
Train-Fever.net wants me to disable the download button in the catalog. I’m trying to have a discussion with Stepke to see if we can solve this in another way. I’m not 100% sure what his reasons are but as a result, you can no longer queue downloads. They can only be downloaded manually one-by-one until we figure out a solution we both feel works.Please add comments and vote for new features on Trello.
https://trello.com/b/fYxDEz24/train-fever-game-managerLocalized tags can be downloaded from Train-Fever.net.
http://www.train-fever.net/filebase/index.php/Entry/486-Train-Fever-Game-Manager/If you have translated something, please share it with me π
March 6, 2016 at 19:34 #21399GwindaParticipantβRelease 1.85.0.158 – 1466β
* Added Mod bundle error report.
* Added Catalog name (site).
* Added AutoInstall Parameter to Preferences.
* Added Autoinstall on register mods.
* Added scrollbar to description in vehicle manager.
* Added range limit checks to mod configuration UI.* Change. Only direct download for mods already in library.
* Change. Removed baseline reminder on updates. You need to keep track of this yourself if used.
* Change. Line breaks is only stripped for Vanilla and USA DLC in Vehicle Manager.
* Change. Direct download can only be initiated for mods already present in the library (on Train-Fever.Net’s request).* Fix. TFGM generates a lot of errors if a mod fails.
* Fix. TFGM crash on failed archive extraction.
* Fix. TFGM crash if cache image can’t be created.
* Fix. Mod config UI element height miscalculated.Please add comments and vote for new features on Trello.
https://trello.com/b/fYxDEz24/train-fever-game-managerLocalized tags can be downloaded from Train-Fever.net.
http://www.train-fever.net/filebase/index.php/Entry/486-Train-Fever-Game-Manager/If you have translated something, please share it with me :)β
March 23, 2016 at 18:45 #21460ErstOParticipantAfter adding a handful of the Russian mods I noticed they did not have the image_00.tga file in the archive,Β I can easily add the image in the mod folder so I can see what the mod is while in game,Β but is there an easy way to add the image so I can see it in TFGM?
This would help as I can not read Russian πMarch 24, 2016 at 13:06 #21465GwindaParticipantThe first principle of TFGM is to never modify/change the original archives. When registering a mod, any image found in the archive is placed in the cache folder for quicker access.
TFGM doesn’t offer any functionality to substitute/add images to a mod (might be a good idea though).
If you don’t mind, I think the easiest way is to simply add the image to the original archive and re-register the mod in TFGM.Β If you want, you can also add a translation to the archives info.lua and strings.lua before re-registering it.
Thank you for using TFGM π
April 17, 2016 at 05:10 #21590GwindaParticipantRelease 1.86.0.160 – 1471
* Added GamesaveManager
* Added a TFGM sound folder
* Added alarm function to timeline
* Added timeline year synchronization
* Added “settings lock” for mod configurations (on link update)* Change. Reduced some log data
* Fix. Import count always showed 0.
* Fix. Exception form crash if already open.
* Fix. GOG root dir got “Train Fever\\” appended.
* Fix. Memory leak when updating links.Timeline
If you have set autosaves to every year, the timeline will be notified when the game year change.
If the auto-sync button is enabled, the timeline will moved to the correct year on notification.
On each item in the timeline there is an “alarm bell”. Toggle it to activate/deactivate the alarm.
The alarm goes off when the timeline reaches the item’s start year. This can be good if you are waiting for a specific model to be available.GamesaveManager
Keeps track of savegame files and groups them together.
Analyses TF log file to match autosaves with save games, store map seeds and game loads.
Because TF don’t flush the log file each time it is updated, TFGM isn’t notified of updates until TF saves the log file. This may happen during game play, but to be sure, TF must exit before TFGM so the full log can be fetched and parsed.Please add comments and vote for new features on Trello.
https://trello.com/b/fYxDEz24/train-fever-game-managerLocalized tags can be downloaded from Train-Fever.net.
http://www.train-fever.net/filebase/index.php/Entry/486-Train-Fever-Game-Manager/If you have translated something, please share it with me :)β
May 20, 2016 at 03:00 #21617GwindaParticipantRelease 1.87.0.167 – 1483
* Added a “Heightmap editor”, more info below.
* Added a warning message if link import didn’t had an info.lua file
* Added life% range colors in background of vehicle graph
* Added more error handling when loading strings.lua
* Added exception catch (silent) if log couldn’t be written to file.
* Started to implement a new bug tracking system to get more details about these exception errors.Heightmap editor
The biggest news is the heightmap editor. This isn’t really an “editor” per say, because you can’t change anything in the heightmap data.
There are are however some tools to prepare the map:* Scale map to one of the 3 correct sizes.
* Remove any color and alpha information.
* Point and click on the map where you want the water level. Range values are calculated.
* Export heightmap, colored and water mask for processing in paint program.
* Export your map as a complete Map Mod!Other useful functions:
* Histogram with water level indicator.
* Contour line at cursor with water level indicator.
* Water % coverage and warning if more than 33%
* Warning if heightmap isn’t in the right format.When loading a heightmap it looks for the corresponding info.lua and presets the range, name and map seed.
After exported as a map mod, do feel free to edit info.lua, strings.lua and image_00.tga
If you have a Steam account, your profile is automatically added to the author section of info.lua.Please add comments and vote for new features on Trello.
https://trello.com/b/fYxDEz24/train-fever-game-managerLocalized tags can be downloaded from Train-Fever.net.
http://www.train-fever.net/filebase/index.php/Entry/486-Train-Fever-Game-Manager/If you have translated something, please share it with me π
May 23, 2016 at 00:33 #21619GwindaParticipantThe manual has been updated to v1.90 and now includes the gamesave manager and the Map tool.
June 2, 2016 at 23:45 #21633GwindaParticipantRelease 1.88.0.170 – 1492
* Added Mod list export in CSV format
* Added Mod home link to mod image if tfnetID is defined in info.lua
* Added user tfnetID to Profile card (see preferences)
* Added new standard tags:
– Configuration
– Config UI
– Rock
– Leisure
– Tree* Fix. Config UI auto adjust column size to fit all text.
* Fix. Missing Lua string translations showed a number instead of blank.
* Fix. Mod ID generation guarantees that the author name is included.
* Fix. USA tag was missing.The easiest way to add your TFNetID:
1. Go to your profile page on transportfever.net
2. Copy the URL
3. In TFGM go to Tools->Preferences->Profile and click the “TF Net ID” Paste button.NOTE!
There is no point to send bug reports if you are using an older version of TFGM.
Your issues have probably already been resolved. Update TFGM to fix it!Please add comments and vote for new features on Trello.
https://trello.com/b/fYxDEz24/train-fever-game-managerLocalized tags can be downloaded from Train-Fever.net.
http://www.train-fever.net/filebase/index.php/Entry/486-Train-Fever-Game-Manager/If you have translated something, please share it with me π
June 3, 2016 at 20:06 #21634GwindaParticipantI have excluded the manual from the archive to reduce size by 2/3. It should be faster to download/update now.
June 8, 2016 at 18:38 #21639GwindaParticipantRelease 1.89.0.172 – 1494
* Added an export mod list dialog
– Filter on All, Selected, Installed or Active
* Added Mod list export in HTML format
* Added Create mod bundle function
– You must select minimum of two mods.
– The mods must be present in the TFGM’s library (registered).* Fix. missing tfnetId when creating map mods (add your tfnetID in the preferences->profile).
* Fix. Some missing hint texts.
* Fix. Crash when scanning mods and not all files could be copied.The easiest way to add your TFNetID:
1. Go to your profile page on transportfever.net
2. Copy the URL
3. In TFGM go to Tools->Preferences->Profile and click the “TF Net ID” Paste button.NOTE!
There is no point to send bug reports if you are using an older version of TFGM.
Your issues have probably already been resolved. Update TFGM to fix it!Please add comments and vote for new features on Trello.
https://trello.com/b/fYxDEz24/train-fever-game-managerLocalized tags can be downloaded from Train-Fever.net.
http://www.train-fever.net/filebase/index.php/Entry/486-Train-Fever-Game-Manager/If you have translated something, please share it with me π
June 18, 2016 at 18:12 #21649GwindaParticipantRelease 1.89.2.175 – 1495 – Minor crash fix
* Added scanmod information box
* Added more error descriptions on Lua errors.
* Fix. TFGM crash if no CREATOR was defined in Authors.August 2, 2016 at 23:45 #21737GwindaParticipantRelease 1.90.0.183 – 1500 – Minor fixes
* Added. More debug info so we finally can nail down some annoying bugs (will be removed when the bug has been found)
* Change. New Savegame manager UI.
– Seed info
– Start year
– Map size info
– Map type
* Change. Moved tools related to mod development to its own menu “Development”
* Fix. Some stability fixes.
* Fix. More tolerance for faulty mod formats.
* Fix. Steam client parser couldn’t handle names including { and/or }The easiest way to add your TFNetID:
1. Go to your profile page on transportfever.net
2. Copy the URL
3. In TFGM go to Tools->Preferences->Profile and click the “TF Net ID” Paste button.NOTE!
There is no point to send bug reports if you are using an older version of TFGM.
Your issues have probably already been resolved. Update TFGM to fix it!Please add comments and vote for new features on Trello.
https://trello.com/b/fYxDEz24/train-fever-game-managerLocalized tags can be downloaded from Train-Fever.net.
http://www.train-fever.net/filebase/index.php/Entry/486-Train-Fever-Game-Manager/If you have translated something, please share it with me π
- This reply was modified 7 years, 8 months ago by Gwinda.
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